C# Class FC3Editor.Nomad.ObjectManager

Afficher le fichier Open project: Azerothian/fc3editor

Méthodes publiques

Méthode Description
GetObject ( int index ) : EditorObject
GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos ) : EditorObject
GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen ) : EditorObject
GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen, EditorObject ignore ) : EditorObject
GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen, EditorObjectSelection ignore ) : EditorObject
GetObjects ( ) : IEnumerable
GetObjectsFromMagicWand ( EditorObjectSelection selection, EditorObject obj ) : void
GetObjectsFromScreenRect ( EditorObjectSelection selection, RectangleF rect ) : void
GetObjectsFromScreenRect ( EditorObjectSelection selection, RectangleF rect, bool includeFrozen ) : void
OnObjectAddedFromTool ( EditorObject obj ) : void
SetViewportPickingPos ( Vec2 pt ) : void
UnfreezeObjects ( ) : void

Method Details

GetObject() public static méthode

public static GetObject ( int index ) : EditorObject
index int
Résultat EditorObject

GetObjectFromScreenPoint() public static méthode

public static GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos ) : EditorObject
pt Vec2
hitPos Vec3
Résultat EditorObject

GetObjectFromScreenPoint() public static méthode

public static GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen ) : EditorObject
pt Vec2
hitPos Vec3
includeFrozen bool
Résultat EditorObject

GetObjectFromScreenPoint() public static méthode

public static GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen, EditorObject ignore ) : EditorObject
pt Vec2
hitPos Vec3
includeFrozen bool
ignore EditorObject
Résultat EditorObject

GetObjectFromScreenPoint() public static méthode

public static GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen, EditorObjectSelection ignore ) : EditorObject
pt Vec2
hitPos Vec3
includeFrozen bool
ignore EditorObjectSelection
Résultat EditorObject

GetObjects() public static méthode

public static GetObjects ( ) : IEnumerable
Résultat IEnumerable

GetObjectsFromMagicWand() public static méthode

public static GetObjectsFromMagicWand ( EditorObjectSelection selection, EditorObject obj ) : void
selection EditorObjectSelection
obj EditorObject
Résultat void

GetObjectsFromScreenRect() public static méthode

public static GetObjectsFromScreenRect ( EditorObjectSelection selection, RectangleF rect ) : void
selection EditorObjectSelection
rect System.Drawing.RectangleF
Résultat void

GetObjectsFromScreenRect() public static méthode

public static GetObjectsFromScreenRect ( EditorObjectSelection selection, RectangleF rect, bool includeFrozen ) : void
selection EditorObjectSelection
rect System.Drawing.RectangleF
includeFrozen bool
Résultat void

OnObjectAddedFromTool() public static méthode

public static OnObjectAddedFromTool ( EditorObject obj ) : void
obj EditorObject
Résultat void

SetViewportPickingPos() public static méthode

public static SetViewportPickingPos ( Vec2 pt ) : void
pt Vec2
Résultat void

UnfreezeObjects() public static méthode

public static UnfreezeObjects ( ) : void
Résultat void