Свойство | Type | Description | |
---|---|---|---|
PlayerId | int | ||
Timer | System.TimeSpan |
Свойство | Type | Description | |
---|---|---|---|
CollisionLayer | ].bool[ | ||
HazardMap | ].int[ | ||
MapSize | Point | ||
Power | int |
Méthode | Description | |
---|---|---|
ChangeSpeed ( float changing ) : void | ||
Destroy ( ) : void | ||
Initialize ( Point mapSize, bool collisionLayer, int hazardMap ) : void | ||
Remove ( ) : void | ||
ResetTimer ( ) : void | ||
Update ( ) : void |
Méthode | Description | |
---|---|---|
BaseBomb ( int playerId, Point cellPosition, int power, System.TimeSpan timer, float playerSpeed ) : System | ||
ComputeActionField ( int dangerType ) : void |
protected BaseBomb ( int playerId, Point cellPosition, int power, System.TimeSpan timer, float playerSpeed ) : System | ||
playerId | int | |
cellPosition | Point | |
power | int | |
timer | System.TimeSpan | |
playerSpeed | float | |
Résultat | System |
public ChangeSpeed ( float changing ) : void | ||
changing | float | |
Résultat | void |
protected ComputeActionField ( int dangerType ) : void | ||
dangerType | int | |
Résultat | void |
public Initialize ( Point mapSize, bool collisionLayer, int hazardMap ) : void | ||
mapSize | Point | |
collisionLayer | bool | |
hazardMap | int | |
Résultat | void |