Méthode | Description | |
---|---|---|
Bomb ( int playerId, Point cellPosition, int pow, System.TimeSpan timer, float playerSpeed ) : System | ||
ChangeDirection ( LookDirection lD, int playerId ) : void | ||
Destroy ( ) : void | ||
Draw ( |
||
Remove ( ) : void | ||
Update ( |
Méthode | Description | |
---|---|---|
ComputeExplosionSpriteDirections ( Point cell ) : ExplosionDirection | ||
MoreBottomSide ( ) : bool | ||
MoreLeftSide ( ) : bool | ||
MoreRightSide ( ) : bool | ||
MoreTopSide ( ) : bool | ||
WallAt ( Point cell ) : bool |
public Bomb ( int playerId, Point cellPosition, int pow, System.TimeSpan timer, float playerSpeed ) : System | ||
playerId | int | |
cellPosition | Point | |
pow | int | |
timer | System.TimeSpan | |
playerSpeed | float | |
Résultat | System |
public ChangeDirection ( LookDirection lD, int playerId ) : void | ||
lD | LookDirection | |
playerId | int | |
Résultat | void |
public Draw ( |
||
gameTime | ||
camera | Camera2D | |
Résultat | void |
public Update ( |
||
gameTime | ||
Résultat | void |