Méthode | Description | |
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Holding ( Buttons Button, PlayerIndex PlayerIndex = null ) : bool |
Check if a buttton on a pad is being held
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Pressed ( Buttons Button, PlayerIndex PlayerIndex = null ) : bool |
Check if a buttton on a pad has been pressed
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Released ( Buttons Button, PlayerIndex PlayerIndex = null ) : bool |
Check if a buttton on a pad has been released
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Update ( |
public static Holding ( Buttons Button, PlayerIndex PlayerIndex = null ) : bool | ||
Button | Buttons | The xbox pad button, to check. |
PlayerIndex | PlayerIndex | The pad (index) to check, use null for ANY pad. |
Résultat | bool |
public static Pressed ( Buttons Button, PlayerIndex PlayerIndex = null ) : bool | ||
Button | Buttons | The xbox pad button, to check. |
PlayerIndex | PlayerIndex | The pad (index) to check, use null for ANY pad. |
Résultat | bool |
public static Released ( Buttons Button, PlayerIndex PlayerIndex = null ) : bool | ||
Button | Buttons | The xbox pad button, to check. |
PlayerIndex | PlayerIndex | The pad (index) to check, use null for ANY pad. |
Résultat | bool |
public static Update ( |
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Time | ||
Résultat | void |