C# Class Examples.Tutorial.T04_Vertex_Lighting

Inheritance: OpenTK.GameWindow
Afficher le fichier Open project: tpb3d/TPB3D Class Usage Examples

Méthodes publiques

Méthode Description
Main ( ) : void

Launches this example.

Provides a simple way for the example launcher to launch the examples.

T04_Vertex_Lighting ( ) : System

Méthodes protégées

Méthode Description
OnLoad ( EventArgs e ) : void
OnRenderFrame ( FrameEventArgs e ) : void

Place your rendering code here.

OnResize ( EventArgs e ) : void

Called when the user resizes the window.

You want the OpenGL viewport to match the window. This is the place to do it!

OnUpdateFrame ( FrameEventArgs e ) : void

Prepares the next frame for rendering.

Place your control logic here. This is the place to respond to user input, update object positions etc.

Method Details

Main() public static méthode

Launches this example.
Provides a simple way for the example launcher to launch the examples.
public static Main ( ) : void
Résultat void

OnLoad() protected méthode

protected OnLoad ( EventArgs e ) : void
e System.EventArgs
Résultat void

OnRenderFrame() protected méthode

Place your rendering code here.
protected OnRenderFrame ( FrameEventArgs e ) : void
e FrameEventArgs
Résultat void

OnResize() protected méthode

Called when the user resizes the window.
You want the OpenGL viewport to match the window. This is the place to do it!
protected OnResize ( EventArgs e ) : void
e System.EventArgs Contains the new width/height of the window.
Résultat void

OnUpdateFrame() protected méthode

Prepares the next frame for rendering.
Place your control logic here. This is the place to respond to user input, update object positions etc.
protected OnUpdateFrame ( FrameEventArgs e ) : void
e FrameEventArgs
Résultat void

T04_Vertex_Lighting() public méthode

public T04_Vertex_Lighting ( ) : System
Résultat System