Méthode | Description | |
---|---|---|
Damage ( DamageType type, int hitPoints ) : void | ||
Player ( IUserArmor armor, IMessenger messenger, ISomethingElse somethingElse ) |
public Damage ( DamageType type, int hitPoints ) : void | ||
type | DamageType | |
hitPoints | int | |
Résultat | void |
public Player ( IUserArmor armor, IMessenger messenger, ISomethingElse somethingElse ) | ||
armor | IUserArmor | |
messenger | IMessenger | |
somethingElse | ISomethingElse |