Méthode | Description | |
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AccountState ( string id, string nickname, GameLayer>.Dictionary |
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GetUpgradeCost ( AcccountUpgrade upgrade ) : int | ||
PayGold ( int count ) : bool | ||
RecalcStats ( ) : void | ||
Serialize ( ) : string | ||
SetLocationsDict ( GameLayer>.Dictionary |
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SwitchLocation ( Locations locationTo ) : void | ||
Update ( ) : void |
Вызывается классом Player
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Upgrade ( AcccountUpgrade upgrade ) : bool |
Méthode | Description | |
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GetPlayer ( ) : |
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LevelUp ( ) : void |
public AccountState ( string id, string nickname, GameLayer>.Dictionary |
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id | string | |
nickname | string | |
locations | GameLayer>.Dictionary | |
Résultat | System |
public GetUpgradeCost ( AcccountUpgrade upgrade ) : int | ||
upgrade | AcccountUpgrade | |
Résultat | int |
public SetLocationsDict ( GameLayer>.Dictionary |
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locations | GameLayer>.Dictionary | |
Résultat | void |
public SwitchLocation ( Locations locationTo ) : void | ||
locationTo | Locations | |
Résultat | void |
public Upgrade ( AcccountUpgrade upgrade ) : bool | ||
upgrade | AcccountUpgrade | |
Résultat | bool |