Méthode | Description | |
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CopyPaste ( Element elem ) : Element |
Paste a copied element by getting a copy and instantiate it, and rebuilding gameobjects
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DestroyEverything ( ) : void |
Destroy every element (gameobjects and data)
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public abstract CopyPaste ( Element elem ) : Element | ||
elem | Element | |
Résultat | Element |
public abstract DestroyEverything ( ) : void | ||
Résultat | void |