Méthode | Description | |
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Brentmin ( int maxIterations, double maxError, double eps, double tol, ICalculationCriteria network, double y ) : double |
Use the "Brent Method" to find a better minimum.
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FindBestRange ( double low, double high, int numberOfPoints, bool useLog, double minError, ICalculationCriteria network ) : void |
Find the best common gamma. Use the same gamma for all kernels. This is a crude brute-force search. The range found should be refined using the "Brent Method", also provided in this class.
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public Brentmin ( int maxIterations, double maxError, double eps, double tol, ICalculationCriteria network, double y ) : double | ||
maxIterations | int | THe maximum number of iterations. |
maxError | double | We can stop if we reach this error. |
eps | double | The approximate machine precision. |
tol | double | Brent's tolerance, must be >= sqrt( eps ) |
network | ICalculationCriteria | The network to obtain the error from. |
y | double | The error at x2. |
Résultat | double |
public FindBestRange ( double low, double high, int numberOfPoints, bool useLog, double minError, ICalculationCriteria network ) : void | ||
low | double | The low gamma to begin the search with. |
high | double | The high gamma to end the search with. |
numberOfPoints | int | If you do set this to negative, set x2 and y2 to the correct values. |
useLog | bool | Should we progress "logarithmically" from low to high. |
minError | double | We are done if the error is below this. |
network | ICalculationCriteria | The network to evaluate. |
Résultat | void |