Свойство | Type | Description | |
---|---|---|---|
edges | List |
||
nodes | List |
||
parent | string | ||
subEdgeEndConnectionRange | float | ||
subEdgeMaxDistance | float | ||
subEdgeMinAngle | float | ||
subEdgeMinDistance | float | ||
subEdgeNodeCombineRange | float | ||
subEdgeRandomSeed | int | ||
subEdgeRootIndex | int | ||
subEdgeSegmentLength | float | ||
subEdgeTargetCount | int | ||
subEdgeTargetMargin | float | ||
subEdgeTargets | List |
||
subEdgeWidth | float | ||
subEdges | List |
||
subNodes | List |
||
type | PrimitiveType |
Méthode | Description | |
---|---|---|
CutAcuteAngles ( ) : void | ||
Evaluate ( ) : bool | ||
Generate ( int seed ) : void | ||
Primitive ( ) : UnityEngine | ||
Primitive ( |
||
Primitive ( PrimitiveType _type ) : UnityEngine | ||
Process ( bool makeNice = false ) : void |
Méthode | Description | |
---|---|---|
CalculateBounds ( ) : void | ||
CombineSubNodes ( |
||
ConnectEndPoints ( List |
||
CopyNodesAndEdges ( ) : void |
Makes copies of edges given by the graph for later modifications New edges will have new IDs and new copies of nodes
|
|
GenerateSubEdgeTargets ( ) : void | ||
GenerateSubEdges ( ) : void | ||
ShiftNodes ( ) : void | ||
SortNodes ( ) : void |
public Primitive ( |
||
_p | ||
Résultat | UnityEngine |
public Primitive ( PrimitiveType _type ) : UnityEngine | ||
_type | PrimitiveType | |
Résultat | UnityEngine |
public Process ( bool makeNice = false ) : void | ||
makeNice | bool | |
Résultat | void |