Свойство | Type | Description | |
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edges | List |
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nodes | List |
Méthode | Description | |
---|---|---|
EdgeBuilder ( |
Méthode | Description | |
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Advance ( |
Advances forward by segmentLength from current node
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AdvanceUntilClosest ( |
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BuildEdges ( ) : void | ||
BuildEdgesRecursive ( int limit ) : void | ||
ColonizeSpace ( ) : void | ||
ColonizeSpaceRecursive ( int limit ) : void | ||
GetClosestNodeToTarget ( Target target ) : |
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GetClosestNonVisitedTarget ( |
Get closest non visited target
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StartBuild ( Action |
public EdgeBuilder ( |
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_root | ||
_targets | List |
|
_edgeWidth | float | |
_segment | float | |
_minAngle | float | |
_minDistance | float | |
_maxDistance | float | |
onFinished | Action |
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Résultat | UnityEngine |