Свойство | Type | Description | |
---|---|---|---|
OnAIAssignmentChanged | void | ||
OnArmorIsWornChanged | void | ||
OnItemIsEquippedChanged | void | ||
OnWeaponIsWieldedChanged | void | ||
RecalcArmorClass | void | ||
UpdateLOS | void |
Méthode | Description | |
---|---|---|
DecideAction ( ) : GameAction | ||
GetLaborEnabled ( LaborID labor ) : bool | ||
GetSkillLevel ( SkillID skill ) : byte | ||
HandleActionDone ( ActionDoneEvent e ) : void | ||
HandleActionProgressEvent ( ActionProgressEvent e ) : void | ||
HandleActionStartEvent ( ActionStartEvent e ) : void | ||
LivingObject ( ) : System |
For Design-time only
|
|
LivingObject ( World world, ObjectID objectID ) : System | ||
ReceiveObjectData ( BaseGameObjectData _data ) : void | ||
ReceiveObjectDataEnd ( ) : void | ||
RequestAction ( GameAction action ) : void | ||
Sees ( |
||
SetLaborEnabled ( LaborID labor, bool set ) : void | ||
SetProperty ( PropertyID propertyID, object value ) : void | ||
SetSkillLevel ( SkillID skill, byte level ) : void | ||
ToString ( ) : string | ||
UserActionPossible ( ) : bool |
Méthode | Description | |
---|---|---|
OnAIAssignmentChanged ( Jobs assignment ) : void | ||
OnArmorIsWornChanged ( |
||
OnItemIsEquippedChanged ( |
||
OnWeaponIsWieldedChanged ( |
||
RecalcArmorClass ( ) : void | ||
UpdateLOS ( ) : void |
public GetLaborEnabled ( LaborID labor ) : bool | ||
labor | LaborID | |
Résultat | bool |
public GetSkillLevel ( SkillID skill ) : byte | ||
skill | SkillID | |
Résultat | byte |
public HandleActionDone ( ActionDoneEvent e ) : void | ||
e | ActionDoneEvent | |
Résultat | void |
public HandleActionProgressEvent ( ActionProgressEvent e ) : void | ||
e | ActionProgressEvent | |
Résultat | void |
public HandleActionStartEvent ( ActionStartEvent e ) : void | ||
e | ActionStartEvent | |
Résultat | void |
public LivingObject ( World world, ObjectID objectID ) : System | ||
world | World | |
objectID | ObjectID | |
Résultat | System |
public ReceiveObjectData ( BaseGameObjectData _data ) : void | ||
_data | BaseGameObjectData | |
Résultat | void |
public RequestAction ( GameAction action ) : void | ||
action | GameAction | |
Résultat | void |
public Sees ( |
||
env | ||
p | IntVector3 | |
Résultat | bool |
public SetLaborEnabled ( LaborID labor, bool set ) : void | ||
labor | LaborID | |
set | bool | |
Résultat | void |
public SetProperty ( PropertyID propertyID, object value ) : void | ||
propertyID | PropertyID | |
value | object | |
Résultat | void |
public SetSkillLevel ( SkillID skill, byte level ) : void | ||
skill | SkillID | |
level | byte | |
Résultat | void |