Méthode | Description | |
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Freeze ( ) : void |
Freezes game time. This will cause the GameTimer to stop and TimeMult to equal zero.
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Resume ( ) : void |
Unfreezes game time. TimeMult resumes to its normal value and GameTimer starts running again.
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Méthode | Description | |
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FrameTick ( bool forceFixedStep = false ) : void | ||
Resume ( bool hardReset ) : void |