Méthode | Description | |
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FetchGame ( ulong matchId ) : byte[] | ||
FetchGames ( ulong matchIds, bool retryFailures = false ) : DotaMatches.MatchFetchResult[] |
For best performance you will want to call this method with 15-20 match ids and retryFailures set to false. With these settings you can achieve 15+ matches downloaded per second.
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MatchFetcher ( |
Méthode | Description | |
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BuildMessage ( ulong matchId ) : byte[] |
public FetchGame ( ulong matchId ) : byte[] | ||
matchId | ulong | |
Résultat | byte[] |
public FetchGames ( ulong matchIds, bool retryFailures = false ) : DotaMatches.MatchFetchResult[] | ||
matchIds | ulong | List of match ids to retrieve |
retryFailures | bool | If true then we retry all hte failures and return why they failed |
Résultat | DotaMatches.MatchFetchResult[] |
public MatchFetcher ( |
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messenger | ||
Résultat | System |