Méthode |
Description |
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AddActions ( int actionAmount ) : void |
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AddBuys ( int actionAmount ) : void |
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AddCoinTokens ( int coinAmount ) : void |
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AddCoins ( int coinAmount ) : void |
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AddPotions ( int potionAmount ) : void |
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AddVictoryTokens ( int amount ) : void |
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AttackOtherPlayers ( GameState gameState, AttackAction action ) : void |
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CardHasBeenPlayed ( Dominion.Card cardPlayedAs, int count ) : void |
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CleanupCardsToDiscard ( GameState gameState ) : void |
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DiscardCard ( Dominion.Card card, GameState gameState, DeckPlacement source ) : void |
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DiscardCardFromHand ( GameState gameState, Dominion.Card card ) : bool |
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DiscardCardFromTopOfDeck ( GameState gameState ) : Dominion.Card |
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DiscardHand ( GameState gameState ) : void |
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DiscardHandDownToCount ( GameState gameState, int count ) : void |
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DoPlayAction ( Dominion.Card currentCard, GameState gameState, int countTimes = 1 ) : void |
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DoPlayTreasure ( Dominion.Card currentCard, GameState gameState ) : void |
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DrawAdditionalCardsIntoHand ( int count, GameState gameState ) : void |
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DrawAndLookAtOneCardFromDeck ( GameState gameState ) : Dominion.Card |
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DrawAndRevealOneCardFromDeck ( GameState gameState ) : Dominion.Card |
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DrawCardsIntoHand ( IEnumerable startingHand, GameState gameState ) : bool |
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DrawOneCard ( GameState gameState ) : Dominion.Card |
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DrawOneCardDeckOrderDestroyed ( Dominion.Card cardToFind, GameState gameState ) : Dominion.Card |
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DrawOneCardIntoHand ( GameState gameState ) : bool |
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DrawOneCardIntoHandCardOrderDestroyed ( Dominion.Card cardToDraw, GameState gameState ) : bool |
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DrawUntilCountInHand ( int totalCount, GameState gameState ) : void |
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EnterPhase ( PlayPhase phase ) : void |
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GainCard ( GameState gameState, Dominion.Card card, DeckPlacement originalLocation, DeckPlacement defaultPlacement = DeckPlacement.Discard, GainReason gainReason = GainReason.Gain ) : void |
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GainCardFromSupply ( GameState gameState, Dominion.Card cardType, DeckPlacement defaultLocation = DeckPlacement.Discard ) : Dominion.Card |
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GainCardFromSupply ( Dominion.Card card, GameState gameState, DeckPlacement defaultLocation = DeckPlacement.Discard ) : bool |
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GainCardsFromSupply ( GameState gameState, Dominion.Card cardType, int count, DeckPlacement defaultLocation = DeckPlacement.Discard ) : void |
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GuessCardTopOfDeck ( GameState gameState ) : Dominion.Card |
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InitializeTurn ( ) : void |
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IsAffectedByAttacks ( GameState gameState ) : bool |
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IsCardTreasure ( Dominion.Card card ) : bool |
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LetPlayerChooseToArrangeStash ( GameState gameState ) : void |
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LookAtBottomCardFromDeck ( GameState gameState ) : Dominion.Card |
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LookAtCardsFromDeck ( int cardCount, GameState gameState ) : void |
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MoveAllCardsToDiscard ( CollectionCards cards, GameState gameState, DeckPlacement source ) : void |
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MoveAllRevealedCardsToHand ( ) : void |
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MoveCardBeingDiscardedToTrash ( GameState gameState ) : void |
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MoveCardFromBottomOfDeckToTop ( ) : void |
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MoveCardFromHandToDiscard ( Dominion.Card cardTypeToDiscard, GameState gameState ) : Dominion.Card |
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MoveCardFromHandToIslandMat ( Dominion.Card cardType ) : void |
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MoveCardFromHandToTavernMatt ( Dominion.Card card ) : void |
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MoveCardFromPlayToPile ( GameState gameState ) : bool |
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MoveCardFromPlayToTrash ( GameState gameState ) : bool |
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MoveCardFromPlayedAreaToTrash ( Dominion.Card card, GameState gameState ) : void |
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MoveCardFromPlayedCardToIslandMat ( Dominion.Card card ) : void |
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MoveCardFromPlayedCardToNativeVillageMatt ( Dominion.Card card ) : void |
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MoveCardToTrash ( Dominion.Card card, GameState gameState ) : void |
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MoveCardsFromPlayedAreaToTrash ( CardPredicate acceptableCard, GameState gameState ) : void |
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MoveCardsFromPreviousTurnIntoHand ( GameState gameState ) : void |
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MoveDeckToDiscard ( GameState gameState ) : void |
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MoveDurationCardsToInPlay ( ) : void |
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MoveLookedAtCardToTopOfDeck ( ) : void |
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MoveLookedAtCardToTopOfDeck ( Dominion.Card card ) : void |
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MoveLookedAtCardsToDiscard ( GameState gameState ) : void |
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MoveNativeVillageMatToHand ( ) : void |
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MoveRevealedCardToDiscard ( Dominion.Card typeOfCard, GameState gameState ) : void |
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MoveRevealedCardToHand ( CardPredicate acceptableCard ) : Dominion.Card |
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MoveRevealedCardToHand ( Dominion.Card typeOfCard, bool shouldLog = true ) : void |
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MoveRevealedCardToTopOfDeck ( ) : void |
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MoveRevealedCardToTopOfDeck ( Dominion.Card typeOfCard ) : void |
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MoveRevealedCardToTrash ( Dominion.Card typeOfCard, GameState gameState ) : void |
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MoveRevealedCardsToDiscard ( CardPredicate predicate, GameState gameState ) : void |
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MoveRevealedCardsToDiscard ( GameState gameState ) : void |
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MoveRevealedCardsToHand ( CardPredicate acceptableCard ) : void |
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MoveRevealedCardsToSetAside ( ) : void |
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PlaceCardFromPlacement ( CardPlacementPair pair, GameState gameState, DeckPlacement originalSource ) : void |
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PlayCard ( Dominion.Card card, GameState gameState ) : void |
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PlayerState ( IPlayerAction actions, int playerIndex, Game game ) : System |
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PutOnNativeVillageMatCardFromTopOfDeck ( GameState gameState ) : void |
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RemoveCardFromDiscard ( Dominion.Card cardType ) : Dominion.Card |
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RemoveCardFromHand ( Dominion.Card cardType ) : Dominion.Card |
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RequestPlayerChooseBetween ( GameState gameState, IsValidChoice acceptableChoice ) : PlayerActionChoice |
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RequestPlayerChooseCardFromSupplyToPlay ( GameState gameState, CardPredicate acceptableCard ) : Dominion.Card |
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RequestPlayerChooseCardToRemoveFromHandForPlay ( GameState gameState, CardPredicate acceptableCard, bool isTreasure, bool isAction, bool isOptional ) : Dominion.Card |
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RequestPlayerChooseTrashOrTopDeck ( GameState gameState, Dominion.Card card ) : DeckPlacement |
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RequestPlayerDeferCardFromHandtoNextTurn ( GameState gameState ) : Dominion.Card |
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RequestPlayerDiscardCardFromHand ( GameState gameState, CardPredicate acceptableCardsToDiscard, bool isOptional ) : bool |
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RequestPlayerDiscardCardFromOtherPlayersHand ( GameState gameState, PlayerState otherPlayer ) : bool |
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RequestPlayerDiscardCardsFromHand ( GameState gameState, int count, bool isOptional ) : int |
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RequestPlayerDiscardDownToCountInHand ( GameState gameState, int count ) : void |
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RequestPlayerDiscardRevealedCard ( GameState gameState ) : void |
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RequestPlayerEmbargoPileFromSupply ( GameState gameState ) : PileOfCards |
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RequestPlayerGainCardFromSupply ( GameState gameState, CardPredicate acceptableCard, string description, bool isOptional = false, DeckPlacement defaultLocation = DeckPlacement.Discard ) : Dominion.Card |
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RequestPlayerGainCardFromSupply ( GameState gameState, PlayerState playerGainingCard, CardPredicate acceptableCard, string description, bool isOptional = false, DeckPlacement defaultLocation = DeckPlacement.Discard ) : Dominion.Card |
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RequestPlayerGainCardFromTrash ( GameState gameState, CardPredicate acceptableCard, string description, bool isOptional = false, DeckPlacement defaultLocation = DeckPlacement.Discard ) : Dominion.Card |
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RequestPlayerGiveCardToPassLeft ( GameState gameState ) : Dominion.Card |
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RequestPlayerInspectTopOfDeckForDiscard ( PlayerState decidingPlayer, GameState gameState, bool shouldReveal = true ) : void |
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RequestPlayerMoveRevealedCardToHand ( GameState gameState, CardPredicate acceptableCard ) : Dominion.Card |
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RequestPlayerNameACard ( GameState gameState ) : Dominion.Card |
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RequestPlayerOverpayForCard ( Dominion.Card boughtCard, GameState gameState ) : void |
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RequestPlayerPlayActionFromHand ( GameState gameState, CardPredicate acceptableCard, bool isOptional ) : bool |
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RequestPlayerPutRevealedCardsBackOnDeck ( GameState gameState ) : void |
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RequestPlayerRevealCardFromHand ( CardPredicate acceptableCard, GameState gameState ) : Dominion.Card |
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RequestPlayerSpendCoinTokensBeforeBuyPhase ( GameState gameState ) : void |
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RequestPlayerTopDeckCardFromCleanup ( Dominion.Card card, GameState gameState ) : void |
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RequestPlayerTopDeckCardFromDiscard ( GameState gameState, bool isOptional ) : Dominion.Card |
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RequestPlayerTopDeckCardFromHand ( GameState gameState, CardPredicate acceptableCard, bool isOptional ) : Dominion.Card |
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RequestPlayerTopDeckCardFromPlay ( GameState gameState, CardPredicate acceptableCard, bool isOptional ) : Dominion.Card |
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RequestPlayerTopDeckCardFromRevealed ( GameState gameState, bool isOptional ) : Dominion.Card |
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RequestPlayerTopDeckRevealedCardsInAnyOrder ( GameState gameState ) : void |
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RequestPlayerTrashCardFromHand ( GameState gameState, CardPredicate acceptableCardsToTrash, bool isOptional, CollectionCards cardsTrashedSoFar = null ) : Dominion.Card |
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RequestPlayerTrashCardFromHandAndGainCard ( GameState gameState, CardPredicate acceptableCardsToTrash, CostConstraint costConstraint, int cost, CardRelativeCost cardRelativeCost, bool isOptionalToTrash = false, bool isOptionalToGain = false, DeckPlacement defaultLocation = DeckPlacement.Discard ) : Dominion.Card |
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RequestPlayerTrashCardFromHandButDontTrash ( GameState gameState, CardPredicate acceptableCardsToTrash, bool isOptional, CollectionCards cardsTrashedSoFar = null ) : Dominion.Card |
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RequestPlayerTrashCardFromHandOrDiscard ( GameState gameState, CardPredicate acceptableCardsToTrash, bool isOptional ) : Dominion.Card |
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RequestPlayerTrashCardsFromHand ( GameState gameState, int cardCount, bool isOptional, bool allOrNone = false ) : CollectionCards |
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RequestPlayerTrashLookedAtCard ( GameState gameState ) : void |
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RequestPlayerTrashOtherPlayersRevealedCard ( GameState gameState, CardPredicate acceptableCard, PlayerState otherPlayer ) : Dominion.Card |
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RequestPlayerTrashRevealedCard ( GameState gameState, CardPredicate acceptableCard ) : Dominion.Card |
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ReturnCardFromHandToSupply ( Dominion.Card typeOfCard, GameState gameState ) : void |
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ReturnCardToSupply ( Dominion.Card cardToReturn, GameState gameState ) : void |
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RevealCard ( Dominion.Card card, DeckPlacement source ) : void |
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RevealCardFromHand ( Dominion.Card cardTypeToDiscard, GameState gameState ) : Dominion.Card |
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RevealCardsFromDeck ( int cardCount, GameState gameState ) : void |
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RevealCardsFromDiscard ( int cardCount, CardPredicate cardPredicate ) : void |
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RevealHand ( ) : void |
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SetAsideCardFromHandToNextTurn ( Dominion.Card cardType ) : Dominion.Card |
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TrashCardFromDiscardOfType ( GameState gameState, Dominion.Card cardType, bool guaranteeInDiscard ) : Dominion.Card |
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TrashCardFromHandOfType ( Dominion.Card card, GameState gameState, bool guaranteeInHand ) : Dominion.Card |
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TrashCardFromHandOfType ( GameState gameState, Dominion.Card cardType, bool guaranteeInHand ) : Dominion.Card |
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TrashCardFromTopOfDeck ( GameState gameState ) : Dominion.Card |
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TrashHand ( GameState gameState ) : void |
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TriggerShuffleOfDiscardIntoDeck ( GameState gameState ) : void |
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