Свойство | Type | Description | |
---|---|---|---|
InProgressGameIndex | int | ||
emptyCardCollection | CollectionCards | ||
nonSupplyPiles | Dominion.PileOfCards[] | ||
players | |||
supplyPiles | Dominion.PileOfCards[] | ||
trash | |||
turnTotalCount | int |
Свойство | Type | Description | |
---|---|---|---|
AddEmbargoTokenToPile | void | ||
BuildMapOfCardToPile | void | ||
CardAvailableForPurchaseForCurrentPlayer | bool | ||
ComparePlayerWinner | int | ||
CountOfDifferentTreasuresInTrash | int | ||
DoActionPhase | void | ||
DoActionsQueuedFromPreviousTurn | void | ||
DoBuyPhase | void | ||
DoCleanupPhase | void | ||
DoDurationActionsFromPreviousTurn | void | ||
DoPlayOneTreasure | Dominion.Card | ||
DoPlayTreasures | void | ||
DoesGameHaveCard | bool | ||
GainStartingCards | void | ||
GetPile | |||
GetSpecialPile | |||
HasCardEverBeenGainedFromPile | bool | ||
IsCardEqualOrOfType | bool | ||
ReturnCardsToHandAtStartOfTurn | void |
Méthode | Description | |
---|---|---|
CanGainCardFromSupply ( Dominion.Card cardType ) : bool | ||
GameState ( IPlayerAction playerActions, int playerPositions, |
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GetPile ( Dominion.Card cardType ) : |
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GetPileBuilder ( Dominion.Card cardType ) : |
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GetSupplyPile ( Dominion.Card cardType ) : |
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IsVictoryConditionReached ( ) : bool | ||
PlayGameToEnd ( ) : void | ||
PlayTurn ( |
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PlayerGainCardFromSupply ( Dominion.Card cardType, |
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SmallestScoreDifference ( |
Méthode | Description | |
---|---|---|
AddEmbargoTokenToPile ( |
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BuildMapOfCardToPile ( ) : void | ||
CardAvailableForPurchaseForCurrentPlayer ( Dominion.Card card ) : bool | ||
ComparePlayerWinner ( |
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CountOfDifferentTreasuresInTrash ( ) : int | ||
DoActionPhase ( |
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DoActionsQueuedFromPreviousTurn ( |
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DoBuyPhase ( |
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DoCleanupPhase ( |
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DoDurationActionsFromPreviousTurn ( |
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DoPlayOneTreasure ( |
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DoPlayTreasures ( |
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DoesGameHaveCard ( Dominion.Card card ) : bool | ||
GainStartingCards ( |
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GetPile ( |
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GetSpecialPile ( |
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HasCardEverBeenGainedFromPile ( |
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IsCardEqualOrOfType ( Dominion.Card card, Dominion.Card cardOrType ) : bool | ||
ReturnCardsToHandAtStartOfTurn ( |
public CanGainCardFromSupply ( Dominion.Card cardType ) : bool | ||
cardType | Dominion.Card | |
Résultat | bool |
public GameState ( IPlayerAction playerActions, int playerPositions, |
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playerActions | IPlayerAction | |
playerPositions | int | |
game | ||
Résultat | System |
public GetPile ( Dominion.Card cardType ) : |
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cardType | Dominion.Card | |
Résultat |
public GetPileBuilder ( Dominion.Card cardType ) : |
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cardType | Dominion.Card | |
Résultat |
public GetSupplyPile ( Dominion.Card cardType ) : |
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cardType | Dominion.Card | |
Résultat |
public IsVictoryConditionReached ( ) : bool | ||
Résultat | bool |
public PlayTurn ( |
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currentPlayer | ||
Résultat | void |
public PlayerGainCardFromSupply ( Dominion.Card cardType, |
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cardType | Dominion.Card | |
playerState | ||
defaultLocation | DeckPlacement | |
gainReason | GainReason | |
Résultat | Dominion.Card |
public SmallestScoreDifference ( |
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currentPlayer | ||
Résultat | int |
public CollectionCards emptyCardCollection | ||
Résultat | CollectionCards |
public PileOfCards[],Dominion nonSupplyPiles | ||
Résultat | Dominion.PileOfCards[] |
public PileOfCards[],Dominion supplyPiles | ||
Résultat | Dominion.PileOfCards[] |