Свойство | Type | Description | |
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gameConfig | |||
numberOfGames | int | ||
playerActions | PlayerAction[] | ||
rotateWhoStartsFirst | bool | ||
totalGameCount | int |
Méthode | Description | |
---|---|---|
Compare ( PlayerAction player1, PlayerAction player2, int numberOfGames = 100, bool rotateWhoStartsFirst = false, bool shouldParalell = false, bool gatherStats = true ) : |
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ComparePlayers ( GetLogForGame getHumanReadableLogWriter = null, GetLogForGame getDebugLogWriter = null, bool shouldParallel = true, bool gatherStats = true, CreateGameLog createGameLog = null, int randomSeed ) : |
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GetHumanReadableGameLog ( int gameNumber ) : string | ||
GetPlayerOrderForGameNumber ( int gameNumber ) : int[] | ||
StrategyComparison ( PlayerAction playerActions, |
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StrategyComparison ( PlayerAction player1, PlayerAction player2, |
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StrategyComparison ( PlayerAction player1, PlayerAction player2, PlayerAction player3, |
public static Compare ( PlayerAction player1, PlayerAction player2, int numberOfGames = 100, bool rotateWhoStartsFirst = false, bool shouldParalell = false, bool gatherStats = true ) : |
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player1 | PlayerAction | |
player2 | PlayerAction | |
numberOfGames | int | |
rotateWhoStartsFirst | bool | |
shouldParalell | bool | |
gatherStats | bool | |
Résultat |
public ComparePlayers ( GetLogForGame getHumanReadableLogWriter = null, GetLogForGame getDebugLogWriter = null, bool shouldParallel = true, bool gatherStats = true, CreateGameLog createGameLog = null, int randomSeed ) : |
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getHumanReadableLogWriter | GetLogForGame | |
getDebugLogWriter | GetLogForGame | |
shouldParallel | bool | |
gatherStats | bool | |
createGameLog | CreateGameLog | |
randomSeed | int | |
Résultat |
public GetHumanReadableGameLog ( int gameNumber ) : string | ||
gameNumber | int | |
Résultat | string |
public GetPlayerOrderForGameNumber ( int gameNumber ) : int[] | ||
gameNumber | int | |
Résultat | int[] |
public StrategyComparison ( PlayerAction playerActions, |
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playerActions | PlayerAction | |
gameConfig | ||
rotateWhoStartsFirst | bool | |
numberOfGames | int | |
Résultat | System |
public StrategyComparison ( PlayerAction player1, PlayerAction player2, |
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player1 | PlayerAction | |
player2 | PlayerAction | |
gameConfig | ||
rotateWhoStartsFirst | bool | |
numberOfGames | int | |
Résultat | System |
public StrategyComparison ( PlayerAction player1, PlayerAction player2, PlayerAction player3, |
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player1 | PlayerAction | |
player2 | PlayerAction | |
player3 | PlayerAction | |
gameConfig | ||
rotateWhoStartsFirst | bool | |
numberOfGames | int | |
Résultat | System |