C# Class Divine_Right.InterfaceComponents.Components.HealthDisplayComponent

An interface component which shows the health of the actor in question
Inheritance: IGameInterfaceComponent
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Protected Properties

Свойство Type Description
locationX int
locationY int

Méthodes publiques

Méthode Description
Draw ( Microsoft content, Microsoft batch ) : void
HandleClick ( int x, int y, System.Objects mouseAction, DRObjects &actionType, InternalActionEnum &internalActionType, object &args, MapItem &item, DRObjects &coord, bool &destroy ) : bool
HandleKeyboard ( Microsoft keyboard, DRObjects &actionType, object &args, DRObjects &coord, bool &destroy ) : bool
HandleMouseOver ( int x, int y ) : void
HealthDisplayComponent ( int locationX, int locationY, Actor actor ) : System

Creates a new HealthDisplayComponent for a particular actor at a particular position

IsModal ( ) : bool
PerformDrag ( int x, int y ) : void
ReturnLocation ( ) : Rectangle

Private Methods

Méthode Description
GetBadEffectColours ( int amount, int max ) : Color

Gets the right colour to draw depending on how bad it is

GetColour ( int health, int maxHealth ) : Color

Gets the right colour to draw depending on the health

Method Details

Draw() public méthode

public Draw ( Microsoft content, Microsoft batch ) : void
content Microsoft
batch Microsoft
Résultat void

HandleClick() public méthode

public HandleClick ( int x, int y, System.Objects mouseAction, DRObjects &actionType, InternalActionEnum &internalActionType, object &args, MapItem &item, DRObjects &coord, bool &destroy ) : bool
x int
y int
mouseAction System.Objects
actionType DRObjects
internalActionType InternalActionEnum
args object
item DRObjects.MapItem
coord DRObjects
destroy bool
Résultat bool

HandleKeyboard() public méthode

public HandleKeyboard ( Microsoft keyboard, DRObjects &actionType, object &args, DRObjects &coord, bool &destroy ) : bool
keyboard Microsoft
actionType DRObjects
args object
coord DRObjects
destroy bool
Résultat bool

HandleMouseOver() public méthode

public HandleMouseOver ( int x, int y ) : void
x int
y int
Résultat void

HealthDisplayComponent() public méthode

Creates a new HealthDisplayComponent for a particular actor at a particular position
public HealthDisplayComponent ( int locationX, int locationY, Actor actor ) : System
locationX int
locationY int
actor DRObjects.Actor
Résultat System

IsModal() public méthode

public IsModal ( ) : bool
Résultat bool

PerformDrag() public méthode

public PerformDrag ( int x, int y ) : void
x int
y int
Résultat void

ReturnLocation() public méthode

public ReturnLocation ( ) : Rectangle
Résultat Microsoft.Xna.Framework.Rectangle

Property Details

locationX protected_oe property

protected int locationX
Résultat int

locationY protected_oe property

protected int locationY
Résultat int