Méthode | Description | |
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CreateBandits ( int total, List |
Creates a number of bandits. They will be structured 9:3:1 in difficulty 33% will be assigned to a patrol. They will not be positioned on the map
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CreateBandits ( int totalGroups ) : List
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Creates a number of bandits groups of 4
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GenerateCamp ( int enemies, MapCoordinate &startPoint, DRObjects &enemyArray ) : ].MapBlock[ |
Generates a camp
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public static CreateBandits ( int total, List |
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total | int | |
outsidePatrol | List |
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insidePatrol | List |
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Résultat | DRObjects.Actor[] |
public static CreateBandits ( int totalGroups ) : List
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totalGroups | int | |
Résultat | List
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public static GenerateCamp ( int enemies, MapCoordinate &startPoint, DRObjects &enemyArray ) : ].MapBlock[ | ||
enemies | int | |
startPoint | MapCoordinate | |
enemyArray | DRObjects | |
Résultat | ].MapBlock[ |