Свойство | Type | Description | |
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LineChunkCount | int | ||
LineChunks | int |
Méthode | Description | |
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SaveMazeAsImageDeluxe ( MazeSaveFileType mazeSaveFileType, String fileName, List |
Saves the maze with a specified path Note: The method with PathPos is prefered though
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SaveMazeAsImageDeluxe ( MazeSaveFileType mazeSaveFileType, String fileName, List |
Saves the maze with a specified path Note: Either this method or the one with the Dynamic path (for really big mazes) is prefered for saving a Maze to an image
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SaveMazeAsImageDeluxeWithDynamicallyGeneratedPath ( MazeSaveFileType mazeSaveFileType, String fileName, IEnumerable |
Saves the maze with a specified path Note: This is the method that should be used together with the PathFinderDepthFirstSmartAndSmartMemory.DeterminePathFromDirections method
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Testje ( int size, int>.Action |
Méthode | Description | |
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CreatePngWriter ( string fileName, ImageInfo imgInfo ) : PngWriter | ||
FindTheMaxPathRowsThatWouldFitInMemoryFromHere ( Action |
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FindTheMaxPathRowsThatWouldFitInMemoryFromHerePng ( Action |
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FindTheMinimalRowsToWrite ( Action |
Note: This method returns the amount of rows it can obtain for the path in one go based on available memory, not the tifftilesize that should be used.
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FindTheMinimalRowsToWriteForPng ( Action |
Note: This method returns the amount of rows it can obtain for the path in one go based on available memory, not the tifftilesize that should be used.
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GetColorMaps ( ) : ushort[][] | ||
SaveMazeAsImageDeluxePng ( String fileName, List |
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SaveMazeAsImageDeluxePngWithDynamicallyGeneratedPath ( String fileName, IEnumerable |
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SaveMazeAsImageDeluxePngWithDynamicallyGeneratedPathWithAnalysis ( string fileName, IEnumerable |
This method performs a preanalysis on the path to make sure there's no super high memory usage for a certain area
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SaveMazeAsImageDeluxeTiff ( String fileName, List |
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SaveMazeAsImageDeluxeTiffWithChunks ( String fileName, List |
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SaveMazeAsImageDeluxeTiffWithColorMap ( String fileName, List |
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SaveMazeAsImageDeluxeTiffWithDynamicallyGeneratedPath ( String fileName, IEnumerable |
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SaveMazeAsImageDeluxeTiffWithDynamicallyGeneratedPathWithAnalysis ( String fileName, IEnumerable |
This method performs a preanalysis on the path to make sure there's no super high memory usage for a certain area
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SaveMazeAsImageDeluxeTiffWithDynamicallyGeneratedPathWithAnalysisAndSplitImages ( String folderName, IEnumerable |
This method performs a preanalysis on the path to make sure there's no super high memory usage for a certain area It also splits the image into subimages
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SaveTiffImage ( string fileName, byte color_ptr, int tileWidth, int tileHeight ) : void |
public SaveMazeAsImageDeluxe ( MazeSaveFileType mazeSaveFileType, String fileName, List |
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mazeSaveFileType | MazeSaveFileType | Wether to save as PNG or TIF |
fileName | String | The filename of the file |
path | List |
The path (can be generated by calling PathFinderDepthFirst.GoFind) |
lineSavingProgress | int>.Action | An action that will be called to obtain the status of the saving. |
useTiles | System.Boolean | Wether to save the maze with tiles (Might be faster) (Only works for TIFF) |
useColorMap | System.Boolean | Wether to save the maze ColorMap (Is faster and uses less disk space) (Only works for TIFF) (Note: Apparently GigaPan does not support this) |
Résultat | bool |
public SaveMazeAsImageDeluxe ( MazeSaveFileType mazeSaveFileType, String fileName, List |
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mazeSaveFileType | MazeSaveFileType | Wether to save as PNG or TIF |
fileName | String | The filename of the file |
pathPosjes | List |
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lineSavingProgress | int>.Action | An action that will be called to obtain the status of the saving. |
useTiles | System.Boolean | Wether to save the maze with tiles (Might be faster) (Only works for TIFF) |
useColorMap | System.Boolean | Wether to save the maze ColorMap (Is faster and uses less disk space) (Only works for TIFF) (Note: Apparently GigaPan does not support this) |
Résultat | bool |
public SaveMazeAsImageDeluxeWithDynamicallyGeneratedPath ( MazeSaveFileType mazeSaveFileType, String fileName, IEnumerable |
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mazeSaveFileType | MazeSaveFileType | What format to save the maze in. Tif is currently the best to choose |
fileName | String | The filename of the file |
dynamicallyGeneratedPath | IEnumerable |
The dynamically generated path |
lineSavingProgress | int>.Action | An action that will be called to obtain the status of the saving. |
useTiles | System.Boolean | Wether to save the maze with tiles (Might be faster) (Only works for TIFF) |
useColorMap | System.Boolean | Wether to save the maze ColorMap (Is faster and uses less disk space) (Only works for TIFF) (Note: Apparently GigaPan does not support this) |
saveAsSplittedImages | System.Boolean | |
debugMessageCallback | Action |
Some more advanced saving algorithms also return some debug messages, (e.g. Tif) |
Résultat | bool |
public Testje ( int size, int>.Action |
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size | int | |
lineSavingProgress | int>.Action | |
tiffTileSize | int | |
useComplexImage | bool | |
debugMessageCallback | Action |
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Résultat | void |