Méthode | Description | |
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StateManager ( GUI gui ) : System |
Méthode | Description | |
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ActionDone ( ) : void | ||
AddFatigue ( object sender, PointsEventArgs eventArgs ) : void | ||
AddHealth ( object sender, PointsEventArgs eventArgs ) : void | ||
AddMovement ( object sender, PointsEventArgs eventArgs ) : void | ||
AllPlayersRemainEquip ( ) : void | ||
AllPlayersRemainTurn ( ) : void | ||
AssignHero ( object sender, AssignHeroEventArgs eventArgs ) : void | ||
AttackSquare ( object sender, CoordinatesEventArgs eventArgs ) : void | ||
BeginGame ( object sender, GameEventArgs eventArgs ) : void | ||
BoughtDice ( object sender, DiceEventArgs eventArgs ) : void | ||
BoughtMovement ( object sender, GameEventArgs eventArgs ) : void | ||
ChangedBlackDiceSide ( object sender, DiceEventArgs eventArgs ) : void | ||
ChooseAction ( object sender, ChooseActionEventArgs eventArgs ) : void | ||
DamageDone ( Point point ) : void | ||
DamageTaken ( object sender, DamageTakenEventArgs eventArgs ) : void | ||
DetermineRole ( ) : |
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DiceClicked ( object sender, DiceEventArgs eventArgs ) : void | ||
DoAttack ( object sender, GameEventArgs eventArgs ) : void | ||
DrawHeroCards ( ) : void | ||
EndMonsterTurn ( object sender, GameEventArgs eventArgs ) : void | ||
FatiqueClicked ( object sender, GameEventArgs eventArgs ) : void | ||
FinishedAttack ( object sender, GameEventArgs eventArgs ) : void | ||
FinishedBuy ( object sender, GameEventArgs eventArgs ) : void | ||
FinishedReequip ( object sender, GameEventArgs eventArgs ) : void | ||
FinishedTurn ( object sender, GameEventArgs eventArgs ) : void | ||
GameWon ( bool heroPartyWon ) : void | ||
GiveCoins ( object sender, GiveCoinsEventArgs eventArgs ) : void | ||
GiveEquipment ( object sender, GiveEquipmentEventArgs eventArgs ) : void | ||
GiveOverlordCards ( object sender, GiveOverlordCardsEventArgs eventArgs ) : void | ||
GiveTreasure ( int playerId, Treasure treasure ) : void | ||
HasTurn ( ) : bool | ||
InflictWounds ( object sender, InflictWoundsEventArgs eventArgs ) : void | ||
InventoryFieldMarked ( object sender, InventoryFieldEventArgs eventArgs ) : void | ||
IsAHeroTurn ( ) : bool | ||
MarkMonsters ( ) : void | ||
MissedAttack ( object sender, GameEventArgs eventArgs ) : void | ||
MonsterTurnInitiation ( ) : void | ||
MoveTo ( object sender, CoordinatesEventArgs eventArgs ) : void | ||
NewRound ( object sender, GameEventArgs eventArgs ) : void | ||
OpenChest ( object sender, ChestEventArgs eventArgs ) : void | ||
OpenDoor ( object sender, CoordinatesEventArgs eventArgs ) : void | ||
OverLordIs ( object sender, OverlordIsEventArgs eventArgs ) : void | ||
OverLordPlayCard ( object sender, OverlordCardEventArgs eventArgs ) : void | ||
OverlordTurnInitiation ( ) : void | ||
PickupMarker ( object sender, CoordinatesEventArgs eventArgs ) : void | ||
PlaceHero ( object sender, PlaceHeroEventArgs eventArgs ) : void | ||
PlayerJoined ( object sender, PlayerJoinedEventArgs eventArgs ) : void | ||
PlayersInGame ( object sender, PlayersInGameEventArgs eventArgs ) : void | ||
RemoveFatigue ( object sender, PointsEventArgs eventArgs ) : void | ||
RemoveHealth ( object sender, PointsEventArgs eventArgs ) : void | ||
RemoveMovement ( object sender, PointsEventArgs eventArgs ) : void | ||
RemoveOverlordCard ( object sender, OverlordCardEventArgs eventArgs ) : void | ||
RequestBuyEquipment ( object sender, RequestBuyEquipmentEventArgs eventArgs ) : void | ||
RequestPlacement ( object sender, CoordinatesEventArgs eventArgs ) : void | ||
RequestTurn ( object sender, GameEventArgs eventArgs ) : void | ||
ResetCurrentPlayer ( ) : void | ||
RolledDices ( object sender, RolledDicesEventArgs eventArgs ) : void | ||
SquareMarked ( object sender, CoordinatesEventArgs eventArgs ) : void | ||
StartMonsterTurn ( object sender, CoordinatesEventArgs eventArgs ) : void | ||
StateChanged ( ) : void |
Should be called every time the state changes so the GUI can be updated to display stuff for the new state.
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SwitchItems ( object sender, SwitchItemsEventArgs eventArgs ) : void | ||
TurnChanged ( object sender, PlayerEventArgs eventArgs ) : void | ||
WasKilled ( object sender, CoordinatesEventArgs eventArgs ) : void |