C# Class Descent.Model.Board.Marker.Chest

A chest with treasures, coins and tokens
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Méthodes publiques

Méthode Description
Chest ( int id, EquipmentRarity rarity, int conquestTokens, int coin, int curses, int treasures ) : Descent.Model.Player.Figure.HeroStuff

Initializes a new instance of the Chest class.

Chest ( int id, string name, EquipmentRarity rarity, Equipment equipment, Potion potion, int coin ) : System

Method Details

Chest() public méthode

Initializes a new instance of the Chest class.
public Chest ( int id, EquipmentRarity rarity, int conquestTokens, int coin, int curses, int treasures ) : Descent.Model.Player.Figure.HeroStuff
id int /// The id of the chest ///
rarity EquipmentRarity /// The rarity of the chest (copper, silver and gold) ///
conquestTokens int /// The conquest tokens in the chest ///
coin int /// The coins in the chest ///
curses int /// The curses in the chest ///
treasures int /// The treasures in the chest ///
Résultat Descent.Model.Player.Figure.HeroStuff

Chest() public méthode

public Chest ( int id, string name, EquipmentRarity rarity, Equipment equipment, Potion potion, int coin ) : System
id int
name string
rarity EquipmentRarity
equipment Descent.Model.Player.Figure.HeroStuff.Equipment
potion Potion
coin int
Résultat System