Méthode | Description | |
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Chest ( int id, EquipmentRarity rarity, int conquestTokens, int coin, int curses, int treasures ) : Descent.Model.Player.Figure.HeroStuff |
Initializes a new instance of the Chest class.
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Chest ( int id, string name, EquipmentRarity rarity, |
public Chest ( int id, EquipmentRarity rarity, int conquestTokens, int coin, int curses, int treasures ) : Descent.Model.Player.Figure.HeroStuff | ||
id | int | /// The id of the chest /// |
rarity | EquipmentRarity | /// The rarity of the chest (copper, silver and gold) /// |
conquestTokens | int | /// The conquest tokens in the chest /// |
coin | int | /// The coins in the chest /// |
curses | int | /// The curses in the chest /// |
treasures | int | /// The treasures in the chest /// |
Résultat | Descent.Model.Player.Figure.HeroStuff |
public Chest ( int id, string name, EquipmentRarity rarity, |
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id | int | |
name | string | |
rarity | EquipmentRarity | |
equipment | ||
potion | Potion | |
coin | int | |
Résultat | System |