Свойство | Type | Description | |
---|---|---|---|
arr | float[] | ||
length | int | ||
offset | int |
Méthode | Description | |
---|---|---|
Add ( float f ) : void | ||
AppendLine ( FloatMatrix matrix, int z ) : void | ||
AppendLine ( FloatMatrix matrix, int z, |
||
AppendRow ( FloatMatrix matrix, int x ) : void | ||
AppendRow ( FloatMatrix matrix, int x, |
||
Average ( bool skipNegative = false ) : float | ||
AverageSample ( int x ) : float | ||
Cavity ( float intensity = 1 ) : void | ||
CubicSample ( float x ) : float | ||
Delta ( ) : void | ||
DownsampleBlur ( int downsample, float blur, |
||
DownsampleFast ( |
||
Fill ( float f ) : void | ||
FillGaps ( int start, int end ) : void | ||
FillGapsOld ( int start, int end, |
||
GaussianBlur ( Array tmp, float blur ) : void | ||
Gradient ( float startVal, float endVal ) : void | ||
Invert ( ) : void | ||
LinearSample ( float x, float radius ) : float | ||
MatrixLine ( Array arr, int offset, int length ) : UnityEngine | ||
MatrixLine ( int offset, int length ) : UnityEngine | ||
Max ( |
||
Normal ( float height ) : void | ||
PredictExtend ( int start ) : void | ||
ReadCircular ( FloatMatrix matrix, Coord center, float radius ) : void | ||
ReadInclined ( FloatMatrix matrix, Vector2 start, Vector2 step ) : void | ||
ReadLine ( FloatMatrix matrix, int z ) : void | ||
ReadRow ( FloatMatrix matrix, int x ) : void | ||
ReadSquare ( FloatMatrix matrix, Coord center, int radius ) : void | ||
ResampleCubic ( |
||
ResampleLinear ( |
||
Spread ( float subtract = 0.01f, float multiply = 1f ) : void | ||
SpreadBlur ( |
||
SpreadMultiply ( float multiply = 1f ) : void | ||
WriteCircular ( FloatMatrix matrix, Coord center, float radius ) : void | ||
WriteInclined ( FloatMatrix matrix, Vector2 start, Vector2 step ) : void | ||
WriteLine ( FloatMatrix matrix, int z ) : void | ||
WriteLine ( FloatMatrix matrix, int z, |
||
WriteRow ( FloatMatrix matrix, int x ) : void | ||
WriteRow ( FloatMatrix matrix, int x, |
||
WriteSquare ( FloatMatrix matrix, Coord center, int radius ) : void |
Méthode | Description | |
---|---|---|
ReadArcX ( FloatMatrix matrix, Coord center, float radius, int &counter, int flipX = 1, int flipZ = 1, bool reverse = false ) : void | ||
ReadArcZ ( FloatMatrix matrix, Coord center, float radius, int &counter, int flipX = 1, int flipZ = 1, bool reverse = false ) : void | ||
WriteArcX ( FloatMatrix matrix, Coord center, float radius, int &counter, int flipX = 1, int flipZ = 1, bool reverse = false ) : void | ||
WriteArcZ ( FloatMatrix matrix, Coord center, float radius, int &counter, int flipX = 1, int flipZ = 1, bool reverse = false ) : void |
public AppendLine ( FloatMatrix matrix, int z ) : void | ||
matrix | FloatMatrix | |
z | int | |
Résultat | void |
public AppendLine ( FloatMatrix matrix, int z, |
||
matrix | FloatMatrix | |
z | int | |
mask | ||
Résultat | void |
public AppendRow ( FloatMatrix matrix, int x ) : void | ||
matrix | FloatMatrix | |
x | int | |
Résultat | void |
public AppendRow ( FloatMatrix matrix, int x, |
||
matrix | FloatMatrix | |
x | int | |
mask | ||
Résultat | void |
public Average ( bool skipNegative = false ) : float | ||
skipNegative | bool | |
Résultat | float |
public DownsampleBlur ( int downsample, float blur, |
||
downsample | int | |
blur | float | |
tmpDownsized | ||
tmpBlur | ||
Résultat | void |
public static DownsampleFast ( |
||
src | ||
dst | ||
ratio | int | |
Résultat | void |
public FillGaps ( int start, int end ) : void | ||
start | int | |
end | int | |
Résultat | void |
public FillGapsOld ( int start, int end, |
||
start | int | |
end | int | |
tmpFront | ||
tmpBack | ||
tmpFrontDist | ||
tmpBackDist | ||
Résultat | void |
public GaussianBlur ( Array tmp, float blur ) : void | ||
tmp | Array | |
blur | float | |
Résultat | void |
public Gradient ( float startVal, float endVal ) : void | ||
startVal | float | |
endVal | float | |
Résultat | void |
public LinearSample ( float x, float radius ) : float | ||
x | float | |
radius | float | |
Résultat | float |
public MatrixLine ( Array arr, int offset, int length ) : UnityEngine | ||
arr | Array | |
offset | int | |
length | int | |
Résultat | UnityEngine |
public MatrixLine ( int offset, int length ) : UnityEngine | ||
offset | int | |
length | int | |
Résultat | UnityEngine |
public ReadCircular ( FloatMatrix matrix, Coord center, float radius ) : void | ||
matrix | FloatMatrix | |
center | Coord | |
radius | float | |
Résultat | void |
public ReadInclined ( FloatMatrix matrix, Vector2 start, Vector2 step ) : void | ||
matrix | FloatMatrix | |
start | Vector2 | |
step | Vector2 | |
Résultat | void |
public ReadLine ( FloatMatrix matrix, int z ) : void | ||
matrix | FloatMatrix | |
z | int | |
Résultat | void |
public ReadRow ( FloatMatrix matrix, int x ) : void | ||
matrix | FloatMatrix | |
x | int | |
Résultat | void |
public ReadSquare ( FloatMatrix matrix, Coord center, int radius ) : void | ||
matrix | FloatMatrix | |
center | Coord | |
radius | int | |
Résultat | void |
public static ResampleCubic ( |
||
src | ||
dst | ||
Résultat | void |
public static ResampleLinear ( |
||
src | ||
dst | ||
Résultat | void |
public Spread ( float subtract = 0.01f, float multiply = 1f ) : void | ||
subtract | float | |
multiply | float | |
Résultat | void |
public static SpreadBlur ( |
||
curr | ||
prev | ||
blur | int | |
Résultat | void |
public SpreadMultiply ( float multiply = 1f ) : void | ||
multiply | float | |
Résultat | void |
public WriteCircular ( FloatMatrix matrix, Coord center, float radius ) : void | ||
matrix | FloatMatrix | |
center | Coord | |
radius | float | |
Résultat | void |
public WriteInclined ( FloatMatrix matrix, Vector2 start, Vector2 step ) : void | ||
matrix | FloatMatrix | |
start | Vector2 | |
step | Vector2 | |
Résultat | void |
public WriteLine ( FloatMatrix matrix, int z ) : void | ||
matrix | FloatMatrix | |
z | int | |
Résultat | void |
public WriteLine ( FloatMatrix matrix, int z, |
||
matrix | FloatMatrix | |
z | int | |
mask | ||
Résultat | void |
public WriteRow ( FloatMatrix matrix, int x ) : void | ||
matrix | FloatMatrix | |
x | int | |
Résultat | void |
public WriteRow ( FloatMatrix matrix, int x, |
||
matrix | FloatMatrix | |
x | int | |
mask | ||
Résultat | void |
public WriteSquare ( FloatMatrix matrix, Coord center, int radius ) : void | ||
matrix | FloatMatrix | |
center | Coord | |
radius | int | |
Résultat | void |