Свойство | Type | Description | |
---|---|---|---|
Backward | |||
Down | |||
Forward | |||
Left | |||
Right | |||
Up | |||
Zero | |||
v | float[] |
Свойство | Type | Description |
---|
Méthode | Description | |
---|---|---|
Angle ( |
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Angle ( |
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Clone ( ) : object | ||
Cross ( |
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Cross ( |
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Dot ( |
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Dot ( |
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Equals ( object obj ) : bool | ||
GetHashCode ( ) : int | ||
Normalize ( ) : void | ||
RotateX ( float angle ) : void | ||
RotateY ( float angle ) : void | ||
RotateZ ( float angle ) : void | ||
Set ( float x ) : void | ||
Set ( float x, float y ) : void | ||
Set ( float x, float y, float z ) : void | ||
Set ( float x, float y, float z, float w ) : void | ||
Set ( float vector, int length ) : void | ||
ToString ( ) : string | ||
Vector ( ) : System | ||
Vector ( float x ) : System | ||
Vector ( float x, float y ) : System | ||
Vector ( float x, float y, float z ) : System | ||
Vector ( float x, float y, float z, float w ) : System | ||
Vector ( float vector, int length ) : System | ||
operator ( ) : |
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operator ( ) : bool |
public static Angle ( |
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v0 | ||
v1 | ||
Résultat | float |
public static Cross ( |
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v0 | ||
v1 | ||
Résultat |
public static Dot ( |
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v0 | ||
v1 | ||
Résultat | float |
public Set ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
Résultat | void |
public Set ( float x, float y, float z, float w ) : void | ||
x | float | |
y | float | |
z | float | |
w | float | |
Résultat | void |
public Set ( float vector, int length ) : void | ||
vector | float | |
length | int | |
Résultat | void |
public Vector ( float x, float y, float z ) : System | ||
x | float | |
y | float | |
z | float | |
Résultat | System |
public Vector ( float x, float y, float z, float w ) : System | ||
x | float | |
y | float | |
z | float | |
w | float | |
Résultat | System |
public Vector ( float vector, int length ) : System | ||
vector | float | |
length | int | |
Résultat | System |