Méthode | Description | |
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Collided ( GameObject go, World world, |
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GetTexture ( ) : |
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Reset ( Vector2 position, Vector2 speed, float rotation ) : void | ||
Rocket ( ) : System | ||
Update ( World world, |
public Collided ( GameObject go, World world, |
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go | GameObject | |
world | World | |
particles | ||
Résultat | void |
public GetTexture ( ) : |
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Résultat |
public Reset ( Vector2 position, Vector2 speed, float rotation ) : void | ||
position | Vector2 | |
speed | Vector2 | |
rotation | float | |
Résultat | void |
public Update ( World world, |
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world | World | |
particles | ||
Résultat | void |