Свойство | Type | Description | |
---|---|---|---|
ImportMissingNamedVectors | void | ||
OnGenitalCollectionChanged | void | ||
SetHeatOrRutTime | void | ||
UpdateArmorRack | void | ||
UpdateChest | void | ||
UpdateDresser | void | ||
UpdateInventory | void | ||
UpdateJewelryBox | void | ||
UpdateShieldRack | void | ||
UpdateWeaponRack | void |
Méthode | Description | |
---|---|---|
BeforeSerialization ( ) : void | ||
FormatVolume ( double qty, string suffix = "" ) : string | ||
GameVM ( CoCEd.Model.AmfFile file, |
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GetFlag ( int index, [ propertyName = null ) : CoCEd.ViewModel.FlagVM |
Returns the flag with the specified index AND registers a dependency between the caller property and this flag. That way, anytime the flag value is changed, OnPropertyChanged will be raised for the caller property.
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GetKeyItem ( string name, [ propertyName = null ) : |
Returns the key item with the specified name (even if not owned by the player) AND registers a dependency between the caller property and this key item. That way, anytime the key item is modified, OnPropertyChanged will be raised for the caller property.
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GetPerk ( string name, [ propertyName = null ) : CoCEd.ViewModel.PerkVM |
Returns the perk with the specified name (even if not owned by the player) AND registers a dependency between the caller property and this perk. That way, anytime the perk is modified, OnPropertyChanged will be raised for the caller property.
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GetStatus ( string name, [ propertyName = null ) : |
Returns the status with the specified name (even if not owned by the player) AND registers a dependency between the caller property and this status. That way, anytime the status is modified, OnPropertyChanged will be raised for the caller property.
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NotifyPropertyChanged ( [ propertyName = null ) : void | ||
OnFlagChanged ( int index ) : void | ||
OnKeyItemAddedOrRemoved ( string name, bool isOwned ) : void | ||
OnKeyItemChanged ( string name ) : void | ||
OnPerkAddedOrRemoved ( string name, bool isOwned ) : void | ||
OnPerkChanged ( string name ) : void | ||
OnStatusChanged ( string name ) : void |
Méthode | Description | |
---|---|---|
ImportMissingNamedVectors ( AmfObject cocItems, IEnumerable |
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OnGenitalCollectionChanged ( object sender, |
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SetHeatOrRutTime ( string name, int time ) : void | ||
UpdateArmorRack ( ) : void | ||
UpdateChest ( ) : void | ||
UpdateDresser ( ) : void | ||
UpdateInventory ( ) : void | ||
UpdateJewelryBox ( ) : void | ||
UpdateShieldRack ( ) : void | ||
UpdateWeaponRack ( ) : void |
public static FormatVolume ( double qty, string suffix = "" ) : string | ||
qty | double | |
suffix | string | |
Résultat | string |
public GameVM ( CoCEd.Model.AmfFile file, |
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file | CoCEd.Model.AmfFile | |
previousVM | ||
isRevampMod | bool | |
Résultat | System |
public GetFlag ( int index, [ propertyName = null ) : CoCEd.ViewModel.FlagVM | ||
index | int | |
propertyName | [ | |
Résultat | CoCEd.ViewModel.FlagVM |
public GetKeyItem ( string name, [ propertyName = null ) : |
||
name | string | |
propertyName | [ | |
Résultat |
public GetPerk ( string name, [ propertyName = null ) : CoCEd.ViewModel.PerkVM | ||
name | string | |
propertyName | [ | |
Résultat | CoCEd.ViewModel.PerkVM |
public GetStatus ( string name, [ propertyName = null ) : |
||
name | string | |
propertyName | [ | |
Résultat |
public NotifyPropertyChanged ( [ propertyName = null ) : void | ||
propertyName | [ | |
Résultat | void |
public OnKeyItemAddedOrRemoved ( string name, bool isOwned ) : void | ||
name | string | |
isOwned | bool | |
Résultat | void |
public OnKeyItemChanged ( string name ) : void | ||
name | string | |
Résultat | void |
public OnPerkAddedOrRemoved ( string name, bool isOwned ) : void | ||
name | string | |
isOwned | bool | |
Résultat | void |
public OnPerkChanged ( string name ) : void | ||
name | string | |
Résultat | void |
public OnStatusChanged ( string name ) : void | ||
name | string | |
Résultat | void |