Méthode | Description | |
---|---|---|
Alpha ( ) : float | ||
Color ( ) : Quantity_ColorRGBA | ||
GenerateEnvLUT ( Image_PixMap theLUT ) : void | ||
GenerateEnvLUT ( Image_PixMap theLUT, uint theNbIntegralSamples ) : void | ||
Graphic3d_PBRMaterial ( ) : System | ||
Graphic3d_PBRMaterial ( CascadeSharp.TKService.Graphic3d.Graphic3d_BSDF theBSDF ) : System | ||
Graphic3d_PBRMaterial ( |
||
IOR ( ) : float | ||
Metallic ( ) : float | ||
MetallicFromSpecular ( Quantity_Color theSpecular ) : float | ||
MinRoughness ( ) : float | ||
NormalizedRoughness ( ) : float | ||
Roughness ( ) : float | ||
Roughness ( float theNormalizedRoughness ) : float | ||
RoughnessFromSpecular ( Quantity_Color theSpecular, double theShiness ) : float | ||
SetAlpha ( float theAlpha ) : void | ||
SetBSDF ( CascadeSharp.TKService.Graphic3d.Graphic3d_BSDF theBSDF ) : void | ||
SetColor ( Quantity_Color theColor ) : void | ||
SetColor ( Quantity_ColorRGBA theColor ) : void | ||
SetIOR ( float theIOR ) : void | ||
SetMetallic ( float theMetallic ) : void | ||
SetRoughness ( float theRoughness ) : void | ||
SpecIBLMapSamplesFactor ( float theProbability, float theRoughness ) : float | ||
lutGenGeometryFactor ( float theCosL, float theCosV, float theRoughness ) : float | ||
lutGenHammersley ( uint theNumber, uint theCount ) : Graphic3d_Vec2 | ||
lutGenImportanceSampleCosTheta ( float theHammerslayPointComponent, float theRoughness ) : float |
public GenerateEnvLUT ( Image_PixMap theLUT ) : void | ||
theLUT | Image_PixMap | |
Résultat | void |
public GenerateEnvLUT ( Image_PixMap theLUT, uint theNbIntegralSamples ) : void | ||
theLUT | Image_PixMap | |
theNbIntegralSamples | uint | |
Résultat | void |
public Graphic3d_PBRMaterial ( CascadeSharp.TKService.Graphic3d.Graphic3d_BSDF theBSDF ) : System | ||
theBSDF | CascadeSharp.TKService.Graphic3d.Graphic3d_BSDF | |
Résultat | System |
public Graphic3d_PBRMaterial ( |
||
parameter1 | ||
Résultat | System |
public MetallicFromSpecular ( Quantity_Color theSpecular ) : float | ||
theSpecular | Quantity_Color | |
Résultat | float |
public Roughness ( float theNormalizedRoughness ) : float | ||
theNormalizedRoughness | float | |
Résultat | float |
public RoughnessFromSpecular ( Quantity_Color theSpecular, double theShiness ) : float | ||
theSpecular | Quantity_Color | |
theShiness | double | |
Résultat | float |
public SetBSDF ( CascadeSharp.TKService.Graphic3d.Graphic3d_BSDF theBSDF ) : void | ||
theBSDF | CascadeSharp.TKService.Graphic3d.Graphic3d_BSDF | |
Résultat | void |
public SetColor ( Quantity_Color theColor ) : void | ||
theColor | Quantity_Color | |
Résultat | void |
public SetColor ( Quantity_ColorRGBA theColor ) : void | ||
theColor | Quantity_ColorRGBA | |
Résultat | void |
public SetMetallic ( float theMetallic ) : void | ||
theMetallic | float | |
Résultat | void |
public SetRoughness ( float theRoughness ) : void | ||
theRoughness | float | |
Résultat | void |
public SpecIBLMapSamplesFactor ( float theProbability, float theRoughness ) : float | ||
theProbability | float | |
theRoughness | float | |
Résultat | float |
public lutGenGeometryFactor ( float theCosL, float theCosV, float theRoughness ) : float | ||
theCosL | float | |
theCosV | float | |
theRoughness | float | |
Résultat | float |
public lutGenHammersley ( uint theNumber, uint theCount ) : Graphic3d_Vec2 | ||
theNumber | uint | |
theCount | uint | |
Résultat | Graphic3d_Vec2 |
public lutGenImportanceSampleCosTheta ( float theHammerslayPointComponent, float theRoughness ) : float | ||
theHammerslayPointComponent | float | |
theRoughness | float | |
Résultat | float |