Méthode | Description | |
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Binding ( |
Bind this uniform buffer object and a uniform block to the same binding point.
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Create ( |
Creates a UniformBuffer object directly in server side(GPU) without initializing its value.
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Méthode | Description | |
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UniformBuffer ( uint bufferId, int length, int byteLength ) : System |
pixel unpack buffer's pointer.
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public Binding ( |
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program | shader program. | |
uniformBlockIndex | uint | index of uniform block got by (glGetUniformBlockIndex). |
uniformBlockBindingPoint | uint | binding point maintained by OpenGL context. |
Résultat | void |
public static Create ( |
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elementType | ||
length | int | |
usage | BufferUsage | |
Résultat |