Свойство | Type | Description | |
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Dispose | void |
Méthode | Description | |
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Dispose ( ) : void |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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GetModelMatrix ( ) : MarkableStruct |
Get model matrix that transform this renderer from model space to world space.
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Initialize ( ) : void |
Initialize all stuff related to OpenGL.
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Render ( |
Render something.
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RendererBase ( ) : System |
用OpenGL初始化和渲染一个模型。 Initialize and render something with OpenGL.
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ToString ( ) : string |
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Méthode | Description | |
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DisposeManagedResources ( ) : void |
释放.net托管资源。 Dispose reources managed by .NET.
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DisposeUnmanagedResources ( ) : void |
释放.net非托管资源,例如释放OpenGL相关的资源(Buffer、纹理等)。 Dispose resources not managed by .NET(OpenGL buffers, textures, etc.).
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DoInitialize ( ) : void |
This method should only be invoked once.
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DoRender ( |
Render something.
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Méthode | Description | |
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Dispose ( bool disposing ) : void |
Dispose managed and unmanaged resources of this instance.
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protected DisposeManagedResources ( ) : void | ||
Résultat | void |
protected DisposeUnmanagedResources ( ) : void | ||
Résultat | void |
protected abstract DoRender ( |
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arg | ||
Résultat | void |
public Render ( |
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arg | ||
Résultat | void |