Свойство | Type | Description | |
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GetVariableArray | object | ||
SetUniformValues | void | ||
StatesOff | void | ||
StatesOn | void |
Méthode | Description | |
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GetUniformBoolArrayValue ( string varNameInShader, bool &value ) : bool |
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GetUniformFloatArrayValue ( string varNameInShader, float &value ) : bool |
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GetUniformMat2ArrayValue ( string varNameInShader, CSharpGL.mat2 &value ) : bool |
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GetUniformMat3ArrayValue ( string varNameInShader, mat3 &value ) : bool |
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GetUniformMat4ArrayValue ( string varNameInShader, CSharpGL.mat4 &value ) : bool |
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GetUniformSamplerArrayValue ( string varNameInShader, samplerValue &value ) : bool |
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GetUniformVec2ArrayValue ( string varNameInShader, vec2 &value ) : bool |
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GetUniformVec3ArrayValue ( string varNameInShader, vec3 &value ) : bool |
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GetUniformVec4ArrayValue ( string varNameInShader, vec4 &value ) : bool |
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SetUniform ( string varNameInShader, bool value ) : bool |
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SetUniform ( string varNameInShader, float value ) : bool |
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SetUniform ( string varNameInShader, CSharpGL.mat2 value ) : bool |
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SetUniform ( string varNameInShader, mat3 value ) : bool |
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SetUniform ( string varNameInShader, CSharpGL.mat4 value ) : bool |
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SetUniform ( string varNameInShader, samplerValue value ) : bool |
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SetUniform ( string varNameInShader, vec2 value ) : bool |
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SetUniform ( string varNameInShader, vec3 value ) : bool |
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SetUniform ( string varNameInShader, vec4 value ) : bool |
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Méthode | Description | |
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DisposeUnmanagedResources ( ) : void |
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DoInitialize ( ) : void |
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DoRender ( |
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Méthode | Description | |
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GetVariableArray ( Array value, string varNameInShader ) : object |
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SetUniformValues ( |
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StatesOff ( |
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StatesOn ( |
protected DisposeUnmanagedResources ( ) : void | ||
Résultat | void |
protected DoRender ( |
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arg | ||
Résultat | void |
public GetUniformBoolArrayValue ( string varNameInShader, bool &value ) : bool | ||
varNameInShader | string | |
value | bool | |
Résultat | bool |
public GetUniformFloatArrayValue ( string varNameInShader, float &value ) : bool | ||
varNameInShader | string | |
value | float | |
Résultat | bool |
public GetUniformMat2ArrayValue ( string varNameInShader, CSharpGL.mat2 &value ) : bool | ||
varNameInShader | string | |
value | CSharpGL.mat2 | |
Résultat | bool |
public GetUniformMat3ArrayValue ( string varNameInShader, mat3 &value ) : bool | ||
varNameInShader | string | |
value | mat3 | |
Résultat | bool |
public GetUniformMat4ArrayValue ( string varNameInShader, CSharpGL.mat4 &value ) : bool | ||
varNameInShader | string | |
value | CSharpGL.mat4 | |
Résultat | bool |
public GetUniformSamplerArrayValue ( string varNameInShader, samplerValue &value ) : bool | ||
varNameInShader | string | |
value | samplerValue | |
Résultat | bool |
public GetUniformVec2ArrayValue ( string varNameInShader, vec2 &value ) : bool | ||
varNameInShader | string | |
value | vec2 | |
Résultat | bool |
public GetUniformVec3ArrayValue ( string varNameInShader, vec3 &value ) : bool | ||
varNameInShader | string | |
value | vec3 | |
Résultat | bool |
public GetUniformVec4ArrayValue ( string varNameInShader, vec4 &value ) : bool | ||
varNameInShader | string | |
value | vec4 | |
Résultat | bool |
public SetUniform ( string varNameInShader, bool value ) : bool | ||
varNameInShader | string | |
value | bool | |
Résultat | bool |
public SetUniform ( string varNameInShader, float value ) : bool | ||
varNameInShader | string | |
value | float | |
Résultat | bool |
public SetUniform ( string varNameInShader, CSharpGL.mat2 value ) : bool | ||
varNameInShader | string | |
value | CSharpGL.mat2 | |
Résultat | bool |
public SetUniform ( string varNameInShader, mat3 value ) : bool | ||
varNameInShader | string | |
value | mat3 | |
Résultat | bool |
public SetUniform ( string varNameInShader, CSharpGL.mat4 value ) : bool | ||
varNameInShader | string | |
value | CSharpGL.mat4 | |
Résultat | bool |
public SetUniform ( string varNameInShader, samplerValue value ) : bool | ||
varNameInShader | string | |
value | samplerValue | |
Résultat | bool |
public SetUniform ( string varNameInShader, vec2 value ) : bool | ||
varNameInShader | string | |
value | vec2 | |
Résultat | bool |
public SetUniform ( string varNameInShader, vec3 value ) : bool | ||
varNameInShader | string | |
value | vec3 | |
Résultat | bool |
public SetUniform ( string varNameInShader, vec4 value ) : bool | ||
varNameInShader | string | |
value | vec4 | |
Résultat | bool |