Свойство | Type | Description | |
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uniformmMVP4Picking | CSharpGL.UniformMat4 |
Свойство | Type | Description | |
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GetPrimitiveRestartState | |||
Render4InnerPicking | void | ||
Render4Picking | void | ||
UpdatePolygonMode | void |
Méthode | Description | |
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GetPickedGeometry ( |
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GetVertexCount ( ) : uint |
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MovePositions ( System.Point differenceOnScreen, CSharpGL.mat4 viewMatrix, CSharpGL.mat4 projectionMatrix, vec4 viewport ) : void |
Move vertexes' position accroding to difference on screen. 根据differenceOnScreen来修改指定索引处的顶点位置。
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MovePositions ( System.Point differenceOnScreen, CSharpGL.mat4 viewMatrix, CSharpGL.mat4 projectionMatrix, vec4 viewport, IEnumerable |
Move vertexes' position accroding to difference on screen. 根据differenceOnScreen来修改指定索引处的顶点位置。
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Render4Picking ( |
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Méthode | Description | |
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DoInitialize ( ) : void | ||
FillPickedGeometrysPosition ( uint indexes ) : vec3[] | ||
FillPickedGeometrysPosition ( uint firstIndex, int indexCount ) : vec3[] | ||
PickingStateesOff ( ) : void | ||
PickingStateesOn ( ) : void |
Méthode | Description | |
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GetPrimitiveRestartState ( OneIndexBuffer indexBuffer ) : |
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Render4InnerPicking ( |
在此Buffer中的图元进行N选1 select a primitive geometry(point, line, triangle, quad, polygon) from points/lines/triangles/quads/polygons in this renderer.
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Render4Picking ( |
render with specified index buffer.
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UpdatePolygonMode ( PickingGeometryType geometryType ) : void |
protected FillPickedGeometrysPosition ( uint indexes ) : vec3[] | ||
indexes | uint | |
Résultat | vec3[] |
protected FillPickedGeometrysPosition ( uint firstIndex, int indexCount ) : vec3[] | ||
firstIndex | uint | |
indexCount | int | |
Résultat | vec3[] |
public abstract GetPickedGeometry ( |
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arg | ||
stageVertexId | uint | |
x | int | mouse position(Left Down is (0, 0)). |
y | int | mouse position(Left Down is (0, 0)). |
Résultat |
public MovePositions ( System.Point differenceOnScreen, CSharpGL.mat4 viewMatrix, CSharpGL.mat4 projectionMatrix, vec4 viewport ) : void | ||
differenceOnScreen | System.Point | |
viewMatrix | CSharpGL.mat4 | |
projectionMatrix | CSharpGL.mat4 | |
viewport | vec4 | |
Résultat | void |
public MovePositions ( System.Point differenceOnScreen, CSharpGL.mat4 viewMatrix, CSharpGL.mat4 projectionMatrix, vec4 viewport, IEnumerable |
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differenceOnScreen | System.Point | |
viewMatrix | CSharpGL.mat4 | |
projectionMatrix | CSharpGL.mat4 | |
viewport | vec4 | |
positionIndexes | IEnumerable |
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Résultat | void |
public Render4Picking ( |
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arg | ||
Résultat | void |