Méthode | Description | |
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AddPlayer ( |
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DespawnMapNpc ( |
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DespawnMapNpc ( int mapNpcIndex ) : void | ||
GetMapData ( ) : |
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GetMapItem ( |
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GetMapItems ( ) : CEngineSharp_Server.World.Maps.MapItem[] | ||
GetMapNpc ( int mapNpcIndex ) : |
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GetMapNpcs ( ) : CEngineSharp_Server.World.Entities.MapNpc[] | ||
GetPlayer ( int playerIndex ) : |
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GetPlayers ( ) : CEngineSharp_Server.World.Entities.Player[] | ||
GetTile ( |
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GetTile ( int x, int y ) : Tile | ||
Map ( ) : System | ||
RemoveMapItem ( |
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RemovePlayer ( |
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ResizeMap ( int newWidth, int newHeight ) : void | ||
SendPacket ( |
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SetTile ( |
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SetTile ( int x, int y, Tile tile ) : void | ||
SpawnItem ( System.Item item, |
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SpawnMapNpc ( |
public AddPlayer ( |
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player | ||
Résultat | void |
public DespawnMapNpc ( |
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mapNpc | ||
Résultat | void |
public DespawnMapNpc ( int mapNpcIndex ) : void | ||
mapNpcIndex | int | |
Résultat | void |
public GetMapItem ( |
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mapItemPos | ||
Résultat |
public GetMapItems ( ) : CEngineSharp_Server.World.Maps.MapItem[] | ||
Résultat | CEngineSharp_Server.World.Maps.MapItem[] |
public GetMapNpc ( int mapNpcIndex ) : |
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mapNpcIndex | int | |
Résultat |
public GetMapNpcs ( ) : CEngineSharp_Server.World.Entities.MapNpc[] | ||
Résultat | CEngineSharp_Server.World.Entities.MapNpc[] |
public GetPlayer ( int playerIndex ) : |
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playerIndex | int | |
Résultat |
public GetPlayers ( ) : CEngineSharp_Server.World.Entities.Player[] | ||
Résultat | CEngineSharp_Server.World.Entities.Player[] |
public GetTile ( |
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position | ||
Résultat | Tile |
public RemoveMapItem ( |
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mapItem | ||
Résultat | void |
public RemovePlayer ( |
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player | ||
leftGame | bool | |
Résultat | void |
public ResizeMap ( int newWidth, int newHeight ) : void | ||
newWidth | int | |
newHeight | int | |
Résultat | void |
public SendPacket ( |
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packet | ||
method | NetDeliveryMethod | |
type | ChannelTypes | |
checkPlayerLoaded | bool | |
Résultat | void |
public SetTile ( |
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position | ||
tile | Tile | |
Résultat | void |
public SetTile ( int x, int y, Tile tile ) : void | ||
x | int | |
y | int | |
tile | Tile | |
Résultat | void |
public SpawnItem ( System.Item item, |
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item | System.Item | |
position | ||
spawnTime | int | |
Résultat | void |
public SpawnMapNpc ( |
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npc | ||
position | ||
Résultat | void |