C# Class CEngineSharp_Editor.MapEditor

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Méthodes publiques

Méthode Description
LoadData ( ) : void
MapEditor ( string dataPath ) : System
RefreshMapList ( ) : void
SaveData ( ) : void

Méthodes protégées

Méthode Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Méthode Description
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

LoadMaps ( ) : void
MapEditor_FormClosed ( object sender, FormClosedEventArgs e ) : void
MapEditor_Load ( object sender, EventArgs e ) : void
clearMapButton_Click ( object sender, EventArgs e ) : void
fillMapButton_Click ( object sender, EventArgs e ) : void
mapList_SelectedIndexChanged ( object sender, EventArgs e ) : void
mapScrollX_Scroll ( object sender, ScrollEventArgs e ) : void
mapScrollY_Scroll ( object sender, ScrollEventArgs e ) : void
newMapButton_Click ( object sender, EventArgs e ) : void
removeMapButton_Click ( object sender, EventArgs e ) : void
tileSetBackButton_Click ( object sender, EventArgs e ) : void
tileSetForwardButton_Click ( object sender, EventArgs e ) : void
tileSetScrollX_Scroll ( object sender, ScrollEventArgs e ) : void
tileSetScrollY_Scroll ( object sender, ScrollEventArgs e ) : void

Method Details

Dispose() protected méthode

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
Résultat void

LoadData() public méthode

public LoadData ( ) : void
Résultat void

MapEditor() public méthode

public MapEditor ( string dataPath ) : System
dataPath string
Résultat System

RefreshMapList() public méthode

public RefreshMapList ( ) : void
Résultat void

SaveData() public méthode

public SaveData ( ) : void
Résultat void