Méthode | Description | |
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GetAllPlayers ( int gamingGroupId, bool includeInactive = true ) : List |
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GetAllPlayersWithNemesisInfo ( int gamingGroupId, IDateRangeFilter dateRangeFilter = null ) : List |
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GetPlayerDetails ( int playerId, int numberOfRecentGamesToRetrieve ) : |
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GetPlayerIdForCurrentUser ( string applicationUserId, int gamingGroupId ) : int | ||
GetPlayerQuickStatsForUser ( string applicationUserId, int gamingGroupId ) : |
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GetPlayerStatistics ( int playerId ) : |
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GetPlayers ( List |
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GetPlayersToCreate ( string currentUserId, int currentGamingGroupId ) : |
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PlayerRetriever ( IDataContext dataContext, IPlayerRepository playerRepository, IPlayedGameRetriever playedGameRetriever ) : BusinessLogic.DataAccess |
Méthode | Description | |
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GetAllPlayersInGamingGroupQueryable ( int gamingGroupId ) : IQueryable |
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GetChampionedGames ( int playerId ) : List |
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GetFormerChampionedGames ( int playerId ) : List |
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GetGameDefinitionTotals ( int playerId ) : |
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GetMinions ( int nemesisPlayerId ) : List |
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GetNemePointsSummary ( int playerId ) : |
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GetPlayerGameResultsWithPlayedGameAndGameDefinition ( int playerID, int numberOfRecentGamesToRetrieve ) : List |
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GetPlayerInfoForUser ( Player p ) : |
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GetPlayersToCreateQueryable ( Player currentUserPlayer, int gaminggruopid ) : IQueryable |
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GetTopLevelTotals ( |
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PopulateAchivements ( List |
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PopulateNemePointsSummary ( int gamingGroupId, List |
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ValidatePlayerWasFound ( int playerId, Player returnPlayer ) : void |
public GetAllPlayers ( int gamingGroupId, bool includeInactive = true ) : List |
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gamingGroupId | int | |
includeInactive | bool | |
Résultat | List |
public GetAllPlayersWithNemesisInfo ( int gamingGroupId, IDateRangeFilter dateRangeFilter = null ) : List |
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gamingGroupId | int | |
dateRangeFilter | IDateRangeFilter | |
Résultat | List |
public GetPlayerDetails ( int playerId, int numberOfRecentGamesToRetrieve ) : |
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playerId | int | |
numberOfRecentGamesToRetrieve | int | |
Résultat |
public GetPlayerIdForCurrentUser ( string applicationUserId, int gamingGroupId ) : int | ||
applicationUserId | string | |
gamingGroupId | int | |
Résultat | int |
public GetPlayerQuickStatsForUser ( string applicationUserId, int gamingGroupId ) : |
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applicationUserId | string | |
gamingGroupId | int | |
Résultat |
public GetPlayerStatistics ( int playerId ) : |
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playerId | int | |
Résultat |
public GetPlayersToCreate ( string currentUserId, int currentGamingGroupId ) : |
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currentUserId | string | |
currentGamingGroupId | int | |
Résultat |
public PlayerRetriever ( IDataContext dataContext, IPlayerRepository playerRepository, IPlayedGameRetriever playedGameRetriever ) : BusinessLogic.DataAccess | ||
dataContext | IDataContext | |
playerRepository | IPlayerRepository | |
playedGameRetriever | IPlayedGameRetriever | |
Résultat | BusinessLogic.DataAccess |