Свойство | Type | Description | |
---|---|---|---|
_cornerConvex1 | bool | ||
_cornerConvex2 | bool | ||
_cornerDir1 | System.Vector2 | ||
_cornerDir2 | System.Vector2 | ||
_direction | System.Vector2 | ||
_length | float | ||
_nextEdge | |||
_normal | System.Vector2 | ||
_prevEdge | |||
_v1 | System.Vector2 | ||
_v2 | System.Vector2 |
Méthode | Description | |
---|---|---|
ComputeAABB ( |
||
ComputeMass ( |
||
ComputeSubmergedArea ( System.Vector2 normal, float offset, Box2DX.Common.Transform xf, System.Vector2 &c ) : float | ||
ComputeSweepRadius ( System.Vector2 pivot ) : float | ||
Dispose ( ) : void | ||
EdgeShape ( ) : System | ||
GetSupport ( System.Vector2 d ) : int | ||
GetSupportVertex ( System.Vector2 d ) : System.Vector2 | ||
GetVertex ( int index ) : System.Vector2 | ||
Set ( System.Vector2 v1, System.Vector2 v2 ) : void | ||
SetNextEdge ( |
||
SetPrevEdge ( |
||
TestPoint ( Box2DX.Common.Transform xf, System.Vector2 p ) : bool | ||
TestSegment ( Box2DX.Common.Transform xf, float &lambda, System.Vector2 &normal, |
public ComputeAABB ( |
||
aabb | ||
xf | Box2DX.Common.Transform | |
Résultat | void |
public ComputeMass ( |
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massData | ||
density | float | |
Résultat | void |
public ComputeSubmergedArea ( System.Vector2 normal, float offset, Box2DX.Common.Transform xf, System.Vector2 &c ) : float | ||
normal | System.Vector2 | |
offset | float | |
xf | Box2DX.Common.Transform | |
c | System.Vector2 | |
Résultat | float |
public ComputeSweepRadius ( System.Vector2 pivot ) : float | ||
pivot | System.Vector2 | |
Résultat | float |
public GetSupport ( System.Vector2 d ) : int | ||
d | System.Vector2 | |
Résultat | int |
public GetSupportVertex ( System.Vector2 d ) : System.Vector2 | ||
d | System.Vector2 | |
Résultat | System.Vector2 |
public GetVertex ( int index ) : System.Vector2 | ||
index | int | |
Résultat | System.Vector2 |
public Set ( System.Vector2 v1, System.Vector2 v2 ) : void | ||
v1 | System.Vector2 | |
v2 | System.Vector2 | |
Résultat | void |
public SetNextEdge ( |
||
edge | ||
cornerDir | System.Vector2 | |
convex | bool | |
Résultat | void |
public SetPrevEdge ( |
||
edge | ||
cornerDir | System.Vector2 | |
convex | bool | |
Résultat | void |
public TestPoint ( Box2DX.Common.Transform xf, System.Vector2 p ) : bool | ||
xf | Box2DX.Common.Transform | |
p | System.Vector2 | |
Résultat | bool |
public TestSegment ( Box2DX.Common.Transform xf, float &lambda, System.Vector2 &normal, |
||
xf | Box2DX.Common.Transform | |
lambda | float | |
normal | System.Vector2 | |
segment | ||
maxLambda | float | |
Résultat | SegmentCollide |