Свойство | Type | Description | |
---|---|---|---|
length | float | ||
orientToPath | bool | ||
orientToPath2d | bool | ||
pts | UnityEngine.Vector3[] |
Méthode | Description | |
---|---|---|
BezierPath ( ) : System.Collections | ||
BezierPath ( |
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GetBezierPointInfo ( float ratio ) : |
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gizmoDraw ( float t = -1.0f ) : void | ||
place ( |
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place ( |
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place2d ( |
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placeLocal ( |
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placeLocal ( |
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placeLocal2d ( |
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point ( float ratio ) : |
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rot ( float ratio ) : |
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setPoints ( |
public BezierPath ( |
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pts_ | ||
rots | ||
Résultat | System.Collections |
public GetBezierPointInfo ( float ratio ) : |
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ratio | float | |
Résultat |
public place ( |
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transform | ||
ratio | float | |
Résultat | void |
public place ( |
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transform | ||
ratio | float | |
worldUp | ||
Résultat | void |
public place2d ( |
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transform | ||
ratio | float | |
Résultat | void |
public placeLocal ( |
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transform | ||
ratio | float | |
Résultat | void |
public placeLocal ( |
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transform | ||
ratio | float | |
worldUp | ||
Résultat | void |
public placeLocal2d ( |
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transform | ||
ratio | float | |
Résultat | void |
public point ( float ratio ) : |
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ratio | float | |
Résultat |
public rot ( float ratio ) : |
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ratio | float | |
Résultat |
public setPoints ( |
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pts_ | ||
rots | ||
Résultat | void |