Méthode | Description | |
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Connect ( string hostAddress, ushort port ) : void | ||
DefaultServerTCP ( int maxConnections ) : System.Net.Sockets | ||
Disconnect ( ) : void | ||
Disconnect ( |
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Send ( byte data, int length, object endpoint = null ) : void | ||
TimeoutDisconnect ( ) : void | ||
Write ( |
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Write ( NetworkingStream stream ) : void | ||
WriteTo ( |
Méthode | Description | |
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Listen ( object sender, |
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ReadAsync ( object sender, |
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ThreadedConnect ( object hostAndPort ) : void | ||
WorkCompleted ( object sender, |
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WriteAndClose ( |
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listenWorker_ProgressChanged ( object sender, |
public Connect ( string hostAddress, ushort port ) : void | ||
hostAddress | string | |
port | ushort | |
Résultat | void |
public DefaultServerTCP ( int maxConnections ) : System.Net.Sockets | ||
maxConnections | int | |
Résultat | System.Net.Sockets |
public Disconnect ( |
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player | ||
reason | string | |
Résultat | void |
public Send ( byte data, int length, object endpoint = null ) : void | ||
data | byte | |
length | int | |
endpoint | object | |
Résultat | void |
public Write ( |
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player | ||
stream | NetworkingStream | |
Résultat | void |
public Write ( NetworkingStream stream ) : void | ||
stream | NetworkingStream | |
Résultat | void |
public WriteTo ( |
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player | ||
stream | NetworkingStream | |
Résultat | void |