Свойство | Type | Description | |
---|---|---|---|
ProjectileInAir |
Méthode | Description | |
---|---|---|
ChargedProjectileWeapon ( |
||
FireProjectile ( ) : void | ||
Update ( float elapsedSeconds, bool>.Dictionary |
Méthode | Description | |
---|---|---|
CreateShot ( ) : |
public ChargedProjectileWeapon ( |
||
ball | ||
game | Ballz | |
Résultat | System |
protected CreateShot ( ) : |
||
Résultat |
public Update ( float elapsedSeconds, bool>.Dictionary |
||
elapsedSeconds | float | |
KeysPressed | bool>.Dictionary | |
turnEndindActionHappened | bool | |
canSwitchWeapon | bool | |
Résultat | void |