Méthode | Description | |
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GetTriangle ( int triangleIndex, Vector3 &v1, Vector3 &v2, Vector3 &v3 ) : void |
Gets the triangle vertex positions at a given index.
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GetVertexPosition ( int i, Vector3 &vertex ) : void |
Gets the position of a vertex in the data.
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TransformableMeshData ( Vector3 vertices, int indices ) : BEPUutilities |
Constructs the mesh data.
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TransformableMeshData ( Vector3 vertices, int indices, |
Constructs the mesh data.
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public GetTriangle ( int triangleIndex, Vector3 &v1, Vector3 &v2, Vector3 &v3 ) : void | ||
triangleIndex | int | First index of a triangle's vertices in the index buffer. |
v1 | Vector3 | First vertex of the triangle. |
v2 | Vector3 | Second vertex of the triangle. |
v3 | Vector3 | Third vertex of the triangle. |
Résultat | void |
public GetVertexPosition ( int i, Vector3 &vertex ) : void | ||
i | int | Index of the vertex. |
vertex | Vector3 | Position of the vertex. |
Résultat | void |
public TransformableMeshData ( Vector3 vertices, int indices ) : BEPUutilities | ||
vertices | Vector3 | Vertices to use in the mesh data. |
indices | int | Indices to use in the mesh data. |
Résultat | BEPUutilities |
public TransformableMeshData ( Vector3 vertices, int indices, |
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vertices | Vector3 | Vertice sto use in the mesh data. |
indices | int | Indices to use in the mesh data. |
worldTransform | Transform to apply to vertices before returning their positions. | |
Résultat | BEPUutilities |