C# Class BEPUphysics.DataStructures.TransformableMeshData

Collection of mesh data which transforms its vertices before returning them.
Inheritance: MeshBoundingBoxTreeData
Afficher le fichier Open project: Indiefreaks/igf Class Usage Examples

Méthodes publiques

Méthode Description
GetTriangle ( int triangleIndex, Vector3 &v1, Vector3 &v2, Vector3 &v3 ) : void

Gets the triangle vertex positions at a given index.

GetVertexPosition ( int i, Vector3 &vertex ) : void

Gets the position of a vertex in the data.

TransformableMeshData ( Vector3 vertices, int indices ) : BEPUutilities

Constructs the mesh data.

TransformableMeshData ( Vector3 vertices, int indices, AffineTransform worldTransform ) : BEPUutilities

Constructs the mesh data.

Method Details

GetTriangle() public méthode

Gets the triangle vertex positions at a given index.
public GetTriangle ( int triangleIndex, Vector3 &v1, Vector3 &v2, Vector3 &v3 ) : void
triangleIndex int First index of a triangle's vertices in the index buffer.
v1 Vector3 First vertex of the triangle.
v2 Vector3 Second vertex of the triangle.
v3 Vector3 Third vertex of the triangle.
Résultat void

GetVertexPosition() public méthode

Gets the position of a vertex in the data.
public GetVertexPosition ( int i, Vector3 &vertex ) : void
i int Index of the vertex.
vertex Vector3 Position of the vertex.
Résultat void

TransformableMeshData() public méthode

Constructs the mesh data.
public TransformableMeshData ( Vector3 vertices, int indices ) : BEPUutilities
vertices Vector3 Vertices to use in the mesh data.
indices int Indices to use in the mesh data.
Résultat BEPUutilities

TransformableMeshData() public méthode

Constructs the mesh data.
public TransformableMeshData ( Vector3 vertices, int indices, AffineTransform worldTransform ) : BEPUutilities
vertices Vector3 Vertice sto use in the mesh data.
indices int Indices to use in the mesh data.
worldTransform BEPUutilities.AffineTransform Transform to apply to vertices before returning their positions.
Résultat BEPUutilities