Méthode | Description | |
---|---|---|
RoundToMultiple ( float f, float multiple ) : float | ||
SetUpAnimation ( string animationName, Part part ) : UnityEngine.AnimationState[] | ||
SignedAngle ( Vector3 fromDirection, Vector3 toDirection, Vector3 referenceRight ) : float |
public static RoundToMultiple ( float f, float multiple ) : float | ||
f | float | |
multiple | float | |
Résultat | float |
public static SetUpAnimation ( string animationName, Part part ) : UnityEngine.AnimationState[] | ||
animationName | string | |
part | Part | |
Résultat | UnityEngine.AnimationState[] |
public static SignedAngle ( Vector3 fromDirection, Vector3 toDirection, Vector3 referenceRight ) : float | ||
fromDirection | Vector3 | |
toDirection | Vector3 | |
referenceRight | Vector3 | |
Résultat | float |