Méthode | Description | |
---|---|---|
ConvertCoordinate ( float coordinate, float scale ) : float | ||
GetArea ( double radius ) : double | ||
NumberRange ( short minValue, short maxValue ) : float | ||
NumberRange ( int minValue, int maxValue ) : int | ||
Percent ( ) : double | ||
fade ( double t ) : double | ||
grad ( int hash, double x, double y, double z ) : double | ||
lerp ( double a, double b, double x ) : double |
public static ConvertCoordinate ( float coordinate, float scale ) : float | ||
coordinate | float | |
scale | float | |
Résultat | float |
public static GetArea ( double radius ) : double | ||
radius | double | |
Résultat | double |
public static NumberRange ( short minValue, short maxValue ) : float | ||
minValue | short | |
maxValue | short | |
Résultat | float |
public static NumberRange ( int minValue, int maxValue ) : int | ||
minValue | int | |
maxValue | int | |
Résultat | int |
public static grad ( int hash, double x, double y, double z ) : double | ||
hash | int | |
x | double | |
y | double | |
z | double | |
Résultat | double |
public static lerp ( double a, double b, double x ) : double | ||
a | double | |
b | double | |
x | double | |
Résultat | double |