Méthode | Description | |
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Clone ( ) : |
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads. The caller is responsible for deleting the returned context. |
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Dispose ( ) : void | ||
EndCurrent ( ) : void |
This is called before another context is made current. By default, nothing is done here.
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GLContext ( ) : System | ||
ReleaseContext ( ) : void | ||
SetCurrent ( ) : void |
Enable the context. All subsequent rendering commands will go here.
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Méthode | Description | |
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dispose ( bool disposeManagedResources ) : void |
Class level dispose method When implementing this method in an inherited class the following template should be used; protected override void dispose( bool disposeManagedResources ) { if ( !isDisposed ) { if ( disposeManagedResources ) { // Dispose managed resources. } // There are no unmanaged resources to release, but // if we add them, they need to be released here. } // If it is available, make the call to the // base class's Dispose(Boolean) method base.dispose( disposeManagedResources ); } |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | True if Unmanaged resources should be released. |
Résultat | void |