Méthode | Description | |
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Draw ( |
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GetCurrentGameState ( ) : int | ||
GetExit ( ) : bool | ||
Load ( GraphicsDevice graphicsDevice ) : void | ||
Load ( GraphicsDevice graphicsDevice, |
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MainMenu ( Microsoft.Xna.Framework.Content.ContentManager Content, GraphicsDevice graphicsDevice, |
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MoveHighscores ( |
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PositionStrings ( GraphicsDevice graphicsDevice ) : void | ||
SetGameState ( int gameState ) : void | ||
Update ( |
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UpdateSelect ( int number, GraphicsDevice graphicsDevice ) : void |
public Draw ( |
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spriteBatch | ||
Résultat | void |
public Load ( GraphicsDevice graphicsDevice ) : void | ||
graphicsDevice | GraphicsDevice | |
Résultat | void |
public Load ( GraphicsDevice graphicsDevice, |
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graphicsDevice | GraphicsDevice | |
scores | ||
Résultat | void |
public MainMenu ( Microsoft.Xna.Framework.Content.ContentManager Content, GraphicsDevice graphicsDevice, |
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Content | Microsoft.Xna.Framework.Content.ContentManager | |
graphicsDevice | GraphicsDevice | |
ch | ||
Résultat | System |
public MoveHighscores ( |
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gameTime | ||
graphicsDevice | GraphicsDevice | |
Résultat | void |
public PositionStrings ( GraphicsDevice graphicsDevice ) : void | ||
graphicsDevice | GraphicsDevice | |
Résultat | void |
public SetGameState ( int gameState ) : void | ||
gameState | int | |
Résultat | void |
public Update ( |
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gameTime | ||
graphicsDevice | GraphicsDevice | |
Résultat | void |
public UpdateSelect ( int number, GraphicsDevice graphicsDevice ) : void | ||
number | int | |
graphicsDevice | GraphicsDevice | |
Résultat | void |