Méthode | Description | |
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GetNext ( ) : |
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UnityObjectPool ( |
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UnityObjectPool ( UnityEngine referenceObject, int poolSize, bool>.Func |
Méthode | Description | |
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InstantiatePoolObjects ( ) : |
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IsItemAvailable ( UnityEngine unityObject ) : bool |
public UnityObjectPool ( |
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gameObject | ||
objectType | ||
poolSize | int | |
itemAvailabilityPredicate | bool>.Func | |
Résultat | Assets.Scripts.Extensions |
public UnityObjectPool ( UnityEngine referenceObject, int poolSize, bool>.Func |
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referenceObject | UnityEngine | |
poolSize | int | |
itemAvailabilityPredicate | bool>.Func | |
Résultat | Assets.Scripts.Extensions |