Свойство | Type | Description | |
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AddOptions | void | ||
ArtemisEngine | System | ||
Dispose | void | ||
Initialize | void | ||
InitializeRenderPipeline | void | ||
Render | void | ||
Run | void | ||
Update | void | ||
_RegisterMultiforms | void |
Méthode | Description | |
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Begin ( System.Action initializer ) : void |
Begin the game.
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Dispose ( ) : void |
Clean up and dispose this AssetGroup object.
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RegisterMultiforms ( ) : void |
Register multiforms to the engine.
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Setup ( string constantsFileName, System.Action setupAction ) : void |
Setup the engine. This loads the game constants from the given constants file and initializes the user options. NOTE: This does NOT actually load the user options. That happens after calling Begin.
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Setup ( string constantsFileName, string optionFileName, System.Action setupAction ) : void |
Setup the engine. This loads the game constants from the given constants file and initializes the user options. NOTE: This does NOT actually load the user options. That happens after calling Begin.
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StartWith ( string multiformName ) : void |
Indicate what multiform to construct upon game startup.
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Méthode | Description | |
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AddOptions ( ) : void | ||
ArtemisEngine ( System.Action initializer ) : System | ||
Dispose ( bool disposing ) : void |
Clean up and dispose this AssetGroup object.
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Initialize ( ) : void |
Actually call the initializer.
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InitializeRenderPipeline ( |
Initialize the game's render pipeline. This has to be called in gameKernel.Initialize because that's where the spriteBatch has to be created.
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Render ( ) : void |
The main rendering loop, which gets called after Update.
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Run ( ) : void | ||
Update ( |
The main game loop.
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_RegisterMultiforms ( object multiforms ) : void |
Register Multiform classes to the engine's MultiformManager.
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public static Begin ( System.Action initializer ) : void | ||
initializer | System.Action | |
Résultat | void |
public static RegisterMultiforms ( ) : void | ||
Résultat | void |
public static Setup ( string constantsFileName, System.Action setupAction ) : void | ||
constantsFileName | string | |
setupAction | System.Action | |
Résultat | void |
public static Setup ( string constantsFileName, string optionFileName, System.Action setupAction ) : void | ||
constantsFileName | string | |
optionFileName | string | |
setupAction | System.Action | |
Résultat | void |
public static StartWith ( string multiformName ) : void | ||
multiformName | string | |
Résultat | void |