Méthode | Description | |
---|---|---|
DrawBoneBody ( Anima2D.Bone2D bone ) : void | ||
DrawBoneBody ( Anima2D.Bone2D bone, Color color ) : void | ||
DrawBoneBody ( Vector3 position, Vector3 endPosition, float radius, Color color ) : void | ||
DrawBoneCap ( Anima2D.Bone2D bone ) : void | ||
DrawBoneCap ( Anima2D.Bone2D bone, Color color ) : void | ||
DrawBoneCap ( Vector3 position, float radius, Color color ) : void | ||
DrawBoneOutline ( Anima2D.Bone2D bone, float outlineSize, Color color ) : void | ||
DrawBoneOutline ( Vector3 position, Vector3 endPoint, float radius, float outlineSize, Color color ) : void | ||
FixLocalEulerHint ( Transform transform ) : void | ||
GetBonePath ( Anima2D.Bone2D bone ) : string | ||
GetBonePath ( Transform root, Anima2D.Bone2D bone ) : string | ||
GetBoneRadius ( Anima2D.Bone2D bone ) : float | ||
GetLocalEulerAngles ( Transform transform ) : Vector3 | ||
GetPath ( Transform root, Transform transform ) : string | ||
GetUniqueBoneName ( Anima2D.Bone2D root ) : string | ||
OrientToChild ( Anima2D.Bone2D bone, bool freezeChildren, string undoName, bool recordObject ) : void | ||
OrientToLocalPosition ( Anima2D.Bone2D bone, Vector3 localPosition, bool freezeChildren, string undoName, bool recordObject ) : Quaternion | ||
ReconstructHierarchy ( List bones, List paths ) : Anima2D.Bone2D |
Méthode | Description | |
---|---|---|
GetRotationOrder ( Transform transform ) : object | ||
InitializeReflection ( ) : void |
public static DrawBoneBody ( Anima2D.Bone2D bone ) : void | ||
bone | Anima2D.Bone2D | |
Résultat | void |
public static DrawBoneBody ( Anima2D.Bone2D bone, Color color ) : void | ||
bone | Anima2D.Bone2D | |
color | Color | |
Résultat | void |
public static DrawBoneBody ( Vector3 position, Vector3 endPosition, float radius, Color color ) : void | ||
position | Vector3 | |
endPosition | Vector3 | |
radius | float | |
color | Color | |
Résultat | void |
public static DrawBoneCap ( Anima2D.Bone2D bone ) : void | ||
bone | Anima2D.Bone2D | |
Résultat | void |
public static DrawBoneCap ( Anima2D.Bone2D bone, Color color ) : void | ||
bone | Anima2D.Bone2D | |
color | Color | |
Résultat | void |
public static DrawBoneCap ( Vector3 position, float radius, Color color ) : void | ||
position | Vector3 | |
radius | float | |
color | Color | |
Résultat | void |
public static DrawBoneOutline ( Anima2D.Bone2D bone, float outlineSize, Color color ) : void | ||
bone | Anima2D.Bone2D | |
outlineSize | float | |
color | Color | |
Résultat | void |
public static DrawBoneOutline ( Vector3 position, Vector3 endPoint, float radius, float outlineSize, Color color ) : void | ||
position | Vector3 | |
endPoint | Vector3 | |
radius | float | |
outlineSize | float | |
color | Color | |
Résultat | void |
public static FixLocalEulerHint ( Transform transform ) : void | ||
transform | Transform | |
Résultat | void |
public static GetBonePath ( Anima2D.Bone2D bone ) : string | ||
bone | Anima2D.Bone2D | |
Résultat | string |
public static GetBonePath ( Transform root, Anima2D.Bone2D bone ) : string | ||
root | Transform | |
bone | Anima2D.Bone2D | |
Résultat | string |
public static GetBoneRadius ( Anima2D.Bone2D bone ) : float | ||
bone | Anima2D.Bone2D | |
Résultat | float |
public static GetLocalEulerAngles ( Transform transform ) : Vector3 | ||
transform | Transform | |
Résultat | Vector3 |
public static GetPath ( Transform root, Transform transform ) : string | ||
root | Transform | |
transform | Transform | |
Résultat | string |
public static GetUniqueBoneName ( Anima2D.Bone2D root ) : string | ||
root | Anima2D.Bone2D | |
Résultat | string |
public static OrientToChild ( Anima2D.Bone2D bone, bool freezeChildren, string undoName, bool recordObject ) : void | ||
bone | Anima2D.Bone2D | |
freezeChildren | bool | |
undoName | string | |
recordObject | bool | |
Résultat | void |
public static OrientToLocalPosition ( Anima2D.Bone2D bone, Vector3 localPosition, bool freezeChildren, string undoName, bool recordObject ) : Quaternion | ||
bone | Anima2D.Bone2D | |
localPosition | Vector3 | |
freezeChildren | bool | |
undoName | string | |
recordObject | bool | |
Résultat | Quaternion |
public static ReconstructHierarchy ( List bones, List paths ) : Anima2D.Bone2D | ||
bones | List | |
paths | List | |
Résultat | Anima2D.Bone2D |