Свойство | Type | Description | |
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FLEET_ACTIVATION_FAILED | |||
FLEET_ACTIVATION_FAILED_NO_INSTANCES | |||
FLEET_BINARY_DOWNLOAD_FAILED | |||
FLEET_CREATED | |||
FLEET_DELETED | |||
FLEET_INITIALIZATION_FAILED | |||
FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED | |||
FLEET_SCALING_EVENT | |||
FLEET_STATE_ACTIVATING | |||
FLEET_STATE_ACTIVE | |||
FLEET_STATE_BUILDING | |||
FLEET_STATE_DOWNLOADING | |||
FLEET_STATE_ERROR | |||
FLEET_STATE_VALIDATING | |||
FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE | |||
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND | |||
FLEET_VALIDATION_TIMED_OUT | |||
GENERIC_EVENT | |||
SERVER_PROCESS_CRASHED | |||
SERVER_PROCESS_FORCE_TERMINATED | |||
SERVER_PROCESS_INVALID_PATH | |||
SERVER_PROCESS_PROCESS_EXIT_TIMEOUT | |||
SERVER_PROCESS_PROCESS_READY_TIMEOUT | |||
SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT | |||
SERVER_PROCESS_TERMINATED_UNHEALTHY |
Méthode | Description | |
---|---|---|
EventCode ( string value ) : System |
This constant constructor does not need to be called if the constant you are attempting to use is already defined as a static instance of this class. This constructor should be used to construct constants that are not defined as statics, for instance if attempting to use a feature that is newer than the current version of the SDK.
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FindValue ( string value ) : |
Finds the constant for the unique value.
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public static FindValue ( string value ) : |
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value | string | The unique value for the constant |
Résultat |
public static EventCode,Amazon.GameLift FLEET_ACTIVATION_FAILED | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_ACTIVATION_FAILED_NO_INSTANCES | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_BINARY_DOWNLOAD_FAILED | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_CREATED | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_DELETED | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_INITIALIZATION_FAILED | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_SCALING_EVENT | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_STATE_ACTIVATING | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_STATE_ACTIVE | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_STATE_BUILDING | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_STATE_DOWNLOADING | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_STATE_ERROR | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_STATE_VALIDATING | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND | ||
Résultat |
public static EventCode,Amazon.GameLift FLEET_VALIDATION_TIMED_OUT | ||
Résultat |
public static EventCode,Amazon.GameLift GENERIC_EVENT | ||
Résultat |
public static EventCode,Amazon.GameLift SERVER_PROCESS_CRASHED | ||
Résultat |
public static EventCode,Amazon.GameLift SERVER_PROCESS_FORCE_TERMINATED | ||
Résultat |
public static EventCode,Amazon.GameLift SERVER_PROCESS_INVALID_PATH | ||
Résultat |
public static EventCode,Amazon.GameLift SERVER_PROCESS_PROCESS_EXIT_TIMEOUT | ||
Résultat |
public static EventCode,Amazon.GameLift SERVER_PROCESS_PROCESS_READY_TIMEOUT | ||
Résultat |
public static EventCode,Amazon.GameLift SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT | ||
Résultat |