Méthode | Description | |
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DoLayout ( ) : void | ||
GetBeatDirection ( |
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GetNoteLine ( |
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GetNoteX ( |
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GetNoteY ( |
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GetScoreY ( int steps, float correction ) : float |
Gets the relative y position of the given steps relative to first line.
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Paint ( float cx, float cy, ICanvas canvas ) : void | ||
ScoreBarRenderer ( |
Méthode | Description | |
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CreateBeatGlyphs ( ) : void | ||
CreatePostBeatGlyphs ( ) : void | ||
CreatePreBeatGlyphs ( ) : void | ||
PaintBackground ( float cx, float cy, ICanvas canvas ) : void |
Méthode | Description | |
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CalculateBeamY ( |
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CreateKeySignatureGlyphs ( ) : void | ||
CreateStartSpacing ( ) : void | ||
CreateTimeSignatureGlyphs ( ) : void | ||
CreateVoiceGlyphs ( |
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FingerToString ( |
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GetBarStemSize ( System.Duration duration ) : float | ||
GetFooterStemSize ( System.Duration duration ) : float | ||
GetStemSize ( |
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IsFullBarJoin ( |
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PaintBar ( float cx, float cy, ICanvas canvas, |
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PaintBeamHelper ( float cx, float cy, ICanvas canvas, |
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PaintBeams ( float cx, float cy, ICanvas canvas ) : void | ||
PaintFingering ( ICanvas canvas, |
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PaintFooter ( float cx, float cy, ICanvas canvas, |
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PaintSingleBar ( ICanvas canvas, float x1, float y1, float x2, float y2, float size ) : void | ||
PaintTupletHelper ( float cx, float cy, ICanvas canvas, AlphaTab.Rendering.Utils.TupletHelper h ) : void | ||
PaintTuplets ( float cx, float cy, ICanvas canvas ) : void |
public GetBeatDirection ( |
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beat | ||
Résultat | BeamDirection |
public GetNoteX ( |
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note | ||
onEnd | bool | |
Résultat | float |
public GetNoteY ( |
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note | ||
Résultat | float |
public GetScoreY ( int steps, float correction ) : float | ||
steps | int | the amount of steps while 2 steps are one line |
correction | float | |
Résultat | float |
public Paint ( float cx, float cy, ICanvas canvas ) : void | ||
cx | float | |
cy | float | |
canvas | ICanvas | |
Résultat | void |
protected PaintBackground ( float cx, float cy, ICanvas canvas ) : void | ||
cx | float | |
cy | float | |
canvas | ICanvas | |
Résultat | void |
public ScoreBarRenderer ( |
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bar | ||
Résultat | System |