C# Class ARCed.Database.Classes.ClassMainForm

Afficher le fichier Open project: borisblizzard/arcreator

Méthodes publiques

Méthode Description
ClassMainForm ( ) : System

Default constructor

NotifyRefresh ( RefreshType type ) : void

Refreshes objects by type flag

RefreshCurrentObject ( ) : void

Refreshes the form to display data for the currently selected RPG.Class.

Méthodes protégées

Méthode Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Méthode Description
ButtonAddSkillClick ( object sender, EventArgs e ) : void
ButtonEditSkillClick ( object sender, EventArgs e ) : void
ButtonRemoveSkillClick ( object sender, EventArgs e ) : void
CheckGroupArmorOnCheckChange ( object sender, ItemCheckEventArgs e ) : void
CheckGroupFocusLeave ( object sender, EventArgs e ) : void
CheckGroupWeaponsOnCheckChange ( object sender, ItemCheckEventArgs e ) : void
ComboBoxPositionSelectedIndexChanged ( object sender, EventArgs e ) : void
EfficiencyElementsOnItemChanged ( object sender, MultiStateCheckEventArgs e ) : void
EfficiencyStatesOnItemChanged ( object sender, MultiStateCheckEventArgs e ) : void
GetSkillIndex ( ) : int
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

InitializeElements ( ) : void
InitializeStates ( ) : void
ListBoxClassesSelectedIndexChanged ( object sender, EventArgs e ) : void
ListViewSkillsColumnClick ( object sender, ColumnClickEventArgs e ) : void
ListViewSkillsDoubleClick ( object sender, EventArgs e ) : void
ListViewSkillsSelectedIndexChanged ( object sender, EventArgs e ) : void
NoteTextBoxNoteTextChanged ( object sender, EventArgs e ) : void
RefreshAvailableEquipment ( ) : void
RefreshElements ( ) : void
RefreshEquipment ( ) : void
RefreshSkills ( ) : void
RefreshStates ( ) : void
TextBoxNameTextChanged ( object sender, EventArgs e ) : void
dataObjectList_OnButtonMaxClick ( object sender, EventArgs e ) : void

Method Details

ClassMainForm() public méthode

Default constructor
public ClassMainForm ( ) : System
Résultat System

Dispose() protected méthode

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
Résultat void

NotifyRefresh() public méthode

Refreshes objects by type flag
public NotifyRefresh ( RefreshType type ) : void
type RefreshType Flag for type of object to refresh
Résultat void

RefreshCurrentObject() public méthode

Refreshes the form to display data for the currently selected RPG.Class.
public RefreshCurrentObject ( ) : void
Résultat void