Méthode | Description | |
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EquipmentChangedEventArgs ( int index, int equipmentId, string propertyName ) : System |
Default constructor
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public EquipmentChangedEventArgs ( int index, int equipmentId, string propertyName ) : System | ||
index | int | Index of the item |
equipmentId | int | ID of the item's selected equipment |
propertyName | string | Name of the RPG object property this value represents |
Résultat | System |